My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Battle Ram Furnace P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Musketeer Battle Ram Furnace
Zap
Skeletons Battle Ram Furnace
Barbarian Barrel
Skeletons Musketeer Battle Ram Furnace Ice Wizard
The Log
Skeletons Musketeer Battle Ram Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Furnace
Royal Delivery
Skeletons Musketeer Battle Ram P.E.K.K.A Ice Wizard
Fireball
Musketeer Battle Ram Furnace Ice Wizard
Poison
Musketeer Furnace Ice Wizard
Lightning
Musketeer Battle Ram Furnace Ice Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tornado Ice Wizard Musketeer Battle Ram Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Tornado Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Tornado P.E.K.K.A Musketeer Furnace Ice Wizard
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Musketeer Furnace Tornado P.E.K.K.A
Furnace
Zap Battle Ram P.E.K.K.A
Tornado
Zap P.E.K.K.A Battle Ram Ice Wizard
P.E.K.K.A
Zap Tornado Musketeer Battle Ram Furnace Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 3 16

Skeletons
Musketeer Zap Furnace Tornado P.E.K.K.A Ice Wizard
Zap
Skeletons Musketeer Furnace Tornado P.E.K.K.A Ice Wizard
Musketeer
Skeletons Zap Furnace Tornado P.E.K.K.A
Battle Ram
Furnace
Skeletons Zap Musketeer Tornado Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Skeletons Zap Musketeer Furnace
P.E.K.K.A
Tornado Skeletons Zap Musketeer Ice Wizard
Ice Wizard
Tornado Skeletons Zap Furnace P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Skeletons Zap Musketeer Furnace Ice Wizard
Furnace Tornado P.E.K.K.A Skeletons Musketeer Ice Wizard
P.E.K.K.A Skeletons Musketeer Furnace Ice Wizard
Tornado P.E.K.K.A
Tornado Skeletons Zap Musketeer Furnace Ice Wizard
Musketeer Furnace Tornado Zap Ice Wizard
Zap Musketeer P.E.K.K.A
P.E.K.K.A Skeletons Musketeer Furnace Tornado Ice Wizard
Tornado Skeletons Musketeer Ice Wizard
Ice Wizard Skeletons Zap Musketeer Furnace Tornado
Musketeer Zap Furnace Tornado Ice Wizard
Furnace P.E.K.K.A Skeletons Zap Musketeer Ice Wizard
Zap Furnace Tornado P.E.K.K.A
P.E.K.K.A Furnace
Tornado Zap Furnace P.E.K.K.A
Skeletons Musketeer Furnace Tornado P.E.K.K.A
Zap Musketeer Furnace Tornado Ice Wizard
Zap Furnace Tornado Musketeer Ice Wizard
P.E.K.K.A Musketeer Tornado
Musketeer Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Furnace P.E.K.K.A
Zap Musketeer
P.E.K.K.A Skeletons Zap Musketeer Furnace
P.E.K.K.A Zap Musketeer Tornado
P.E.K.K.A Skeletons Musketeer
Furnace Skeletons Zap Musketeer Tornado Ice Wizard
P.E.K.K.A Skeletons Musketeer Furnace Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons
Musketeer Furnace
Skeletons Zap Musketeer Furnace Tornado P.E.K.K.A
Zap Musketeer P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado Ice Wizard
Musketeer
Zap Furnace
Zap Musketeer Furnace Tornado Ice Wizard
Musketeer Furnace Tornado
Zap Tornado Ice Wizard
Zap Tornado
Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Musketeer
Musketeer
Zap Musketeer Furnace
Zap Musketeer Furnace
Musketeer Furnace
Tornado
Zap Musketeer
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Furnace Ice Wizard
Zap Musketeer Tornado Ice Wizard
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Furnace Tornado Ice Wizard
Zap Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Musketeer
Zap Musketeer Tornado Ice Wizard
Musketeer
Zap Musketeer
Zap Tornado
Musketeer P.E.K.K.A
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado

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