My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Mega Minion Battle Ram Baby Dragon
Zap
Tombstone Battle Ram
Barbarian Barrel
Tombstone Battle Ram Electro Wizard
The Log
Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mega Minion Battle Ram Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Tombstone Mega Minion Battle Ram Baby Dragon Electro Wizard
Poison
Tombstone Mega Minion Electro Wizard
Lightning
Tombstone Mega Minion Battle Ram Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Mega Minion Battle Ram Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Mega Minion Battle Ram

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram P.E.K.K.A Electro Wizard Baby Dragon
Tombstone
Mega Minion
Zap Baby Dragon
Battle Ram
Zap Baby Dragon Lightning P.E.K.K.A Electro Wizard
Baby Dragon
Zap Mega Minion Battle Ram Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram Baby Dragon
P.E.K.K.A
Zap Electro Wizard Battle Ram Baby Dragon
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Tombstone Baby Dragon P.E.K.K.A
Tombstone
Zap Mega Minion Baby Dragon Electro Wizard
Mega Minion
Zap Tombstone Baby Dragon Electro Wizard
Battle Ram
Baby Dragon
Zap Tombstone Mega Minion P.E.K.K.A
Lightning
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Tombstone Mega Minion P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Mega Minion Baby Dragon Electro Wizard
P.E.K.K.A Zap Tombstone Mega Minion Electro Wizard
P.E.K.K.A Tombstone Mega Minion Lightning Electro Wizard
P.E.K.K.A Tombstone Mega Minion Electro Wizard
Lightning Tombstone P.E.K.K.A
Zap Mega Minion Baby Dragon Electro Wizard
Mega Minion Lightning Electro Wizard Zap Tombstone Baby Dragon
Lightning Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone
Electro Wizard
Electro Wizard Zap Tombstone Mega Minion Baby Dragon
Mega Minion Zap Baby Dragon Electro Wizard
Tombstone P.E.K.K.A Zap Lightning Electro Wizard
Zap Tombstone Mega Minion Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Tombstone P.E.K.K.A Electro Wizard
Tombstone Zap Mega Minion Baby Dragon Electro Wizard
Zap Baby Dragon Tombstone Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Baby Dragon Lightning
Tombstone P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tombstone
Zap Baby Dragon Electro Wizard
P.E.K.K.A Tombstone Mega Minion Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Tombstone Mega Minion Baby Dragon
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Tombstone
Baby Dragon
Tombstone Electro Wizard Zap Mega Minion Baby Dragon Lightning P.E.K.K.A
Zap Mega Minion Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Zap Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Mega Minion Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon
Mega Minion
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Tombstone
Lightning Zap Mega Minion Baby Dragon Electro Wizard
Lightning Mega Minion Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
Mega Minion P.E.K.K.A
Zap Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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