My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Three Musketeers Baby Dragon
Zap
Minions Three Musketeers
Barbarian Barrel
Knight Three Musketeers
The Log
Three Musketeers
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Knight Minions Three Musketeers Baby Dragon P.E.K.K.A
Fireball
Minions Elixir Collector Three Musketeers Baby Dragon
Poison
Minions Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers Baby Dragon
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Baby Dragon Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Three Musketeers Baby Dragon The Log
Knight
Minions Three Musketeers Baby Dragon Zap The Log
Minions
Knight Zap Baby Dragon P.E.K.K.A
Elixir Collector
Three Musketeers
Knight Zap The Log
Baby Dragon
Knight Zap Minions P.E.K.K.A
P.E.K.K.A
Zap Minions Baby Dragon The Log
The Log
Zap Knight Three Musketeers P.E.K.K.A

Defense Synergies 2 15

Zap
Knight Minions Three Musketeers Baby Dragon P.E.K.K.A The Log
Knight
Minions Zap Three Musketeers Baby Dragon The Log
Minions
Knight Zap Baby Dragon P.E.K.K.A The Log
Elixir Collector
Three Musketeers
Zap Knight The Log
Baby Dragon
Zap Knight Minions P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Minions Baby Dragon
The Log
P.E.K.K.A Zap Knight Minions Three Musketeers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Baby Dragon The Log
P.E.K.K.A Zap Knight Minions Three Musketeers The Log
Three Musketeers P.E.K.K.A Knight Minions
Three Musketeers P.E.K.K.A Knight Minions
P.E.K.K.A The Log
The Log Zap Minions Baby Dragon
Minions Three Musketeers Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Minions
Knight
Minions Zap Knight Baby Dragon The Log
Minions Three Musketeers Zap Baby Dragon
P.E.K.K.A Zap Knight Minions Three Musketeers The Log
Three Musketeers Zap Minions Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Three Musketeers
Zap Three Musketeers P.E.K.K.A The Log
Three Musketeers Knight Minions P.E.K.K.A
Zap Knight Minions Three Musketeers Baby Dragon The Log
Zap Baby Dragon The Log Knight Minions
P.E.K.K.A Three Musketeers
Knight Minions Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Baby Dragon The Log
P.E.K.K.A Zap Knight Minions The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Three Musketeers
Zap Minions Three Musketeers Baby Dragon
P.E.K.K.A Knight Minions
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Baby Dragon The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Knight Minions
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Three Musketeers
Three Musketeers Baby Dragon
Zap Knight Minions Three Musketeers Baby Dragon P.E.K.K.A The Log
Minions Zap Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Zap Baby Dragon The Log
Zap Minions Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Minions Three Musketeers
Zap Knight The Log
Zap Baby Dragon
Knight Three Musketeers Baby Dragon The Log
Minions Baby Dragon
Zap Baby Dragon The Log
Zap Three Musketeers Baby Dragon The Log
Three Musketeers Baby Dragon The Log
Three Musketeers
Minions
Zap Three Musketeers Baby Dragon The Log
Zap Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Zap Minions
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Minions
Zap Three Musketeers Baby Dragon
The Log
Knight Three Musketeers Baby Dragon
The Log Zap Baby Dragon
Zap
Three Musketeers P.E.K.K.A
Zap Minions Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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