My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Furnace Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Minion Horde Flying Machine Furnace Three Musketeers
Zap
Minion Horde Flying Machine Furnace Three Musketeers
Barbarian Barrel
Heal Spirit Furnace Three Musketeers Electro Wizard
The Log
Heal Spirit Furnace Three Musketeers
Earthquake
Furnace
Arrows
Minion Horde Heal Spirit Flying Machine Furnace
Royal Delivery
Minion Horde Heal Spirit Flying Machine Three Musketeers P.E.K.K.A Electro Wizard
Fireball
Minion Horde Flying Machine Furnace Three Musketeers Electro Wizard
Poison
Minion Horde Flying Machine Furnace Three Musketeers Electro Wizard
Lightning
Furnace Three Musketeers Electro Wizard
Rocket
Minion Horde Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Furnace Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Flying Machine Furnace Electro Wizard Minion Horde P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Zap Flying Machine Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minion Horde Heal Spirit Flying Machine Furnace Three Musketeers
Minion Horde
Zap Heal Spirit
Heal Spirit
Zap Minion Horde Three Musketeers P.E.K.K.A
Flying Machine
Zap Furnace Three Musketeers P.E.K.K.A
Furnace
Zap Flying Machine P.E.K.K.A
Three Musketeers
Zap Heal Spirit Flying Machine
P.E.K.K.A
Zap Electro Wizard Heal Spirit Flying Machine Furnace
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 1 10

Zap
Electro Wizard Minion Horde Flying Machine Furnace Three Musketeers P.E.K.K.A
Minion Horde
Zap
Heal Spirit
Flying Machine
Zap Furnace P.E.K.K.A Electro Wizard
Furnace
Zap Flying Machine Electro Wizard
Three Musketeers
Zap
P.E.K.K.A
Zap Flying Machine Electro Wizard
Electro Wizard
Zap Flying Machine Furnace P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Flying Machine Electro Wizard
Minion Horde P.E.K.K.A Zap Flying Machine Furnace Three Musketeers Electro Wizard
Minion Horde Furnace Three Musketeers P.E.K.K.A Electro Wizard
Minion Horde Three Musketeers P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
Zap Flying Machine Furnace Electro Wizard
Minion Horde Furnace Three Musketeers Electro Wizard Zap Flying Machine
Zap Flying Machine P.E.K.K.A Electro Wizard
Minion Horde Three Musketeers P.E.K.K.A Furnace
Minion Horde Electro Wizard
Minion Horde Electro Wizard Zap Flying Machine Furnace
Minion Horde Three Musketeers Zap Flying Machine Furnace Electro Wizard
Minion Horde Furnace P.E.K.K.A Zap Flying Machine Three Musketeers Electro Wizard
Three Musketeers Zap Minion Horde Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Furnace Three Musketeers Electro Wizard
Minion Horde Zap Furnace Three Musketeers P.E.K.K.A Electro Wizard
Minion Horde Three Musketeers Furnace P.E.K.K.A Electro Wizard
Zap Minion Horde Flying Machine Furnace Three Musketeers Electro Wizard
Zap Furnace Flying Machine Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Minion Horde Flying Machine Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine
P.E.K.K.A Zap Minion Horde Furnace Electro Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Three Musketeers
Furnace Zap Minion Horde Flying Machine Three Musketeers Electro Wizard
P.E.K.K.A Minion Horde Flying Machine Furnace Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard Flying Machine
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Flying Machine
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Flying Machine Furnace Three Musketeers
Electro Wizard Zap Minion Horde Flying Machine Furnace Three Musketeers P.E.K.K.A
Zap Minion Horde Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine
Zap Flying Machine Electro Wizard
Minion Horde Flying Machine
Flying Machine
Zap Minion Horde Furnace
Zap Minion Horde Flying Machine Furnace
Minion Horde Flying Machine Furnace
Zap Flying Machine
Zap Flying Machine
Minion Horde Three Musketeers Electro Wizard
Zap Minion Horde Flying Machine Electro Wizard
Zap Flying Machine
Flying Machine Three Musketeers
Minion Horde Flying Machine
Zap Flying Machine Furnace
Zap Minion Horde Flying Machine Furnace Three Musketeers
Minion Horde Flying Machine Furnace Three Musketeers
Three Musketeers
Minion Horde
Zap Flying Machine Three Musketeers Electro Wizard
Zap Flying Machine
Minion Horde
Zap Minion Horde Flying Machine
Zap Furnace
Minion Horde
Zap Flying Machine Electro Wizard
Zap Flying Machine
Zap
Zap Minion Horde Flying Machine Furnace Electro Wizard
Zap Electro Wizard Minion Horde Flying Machine
Minion Horde
Zap Minion Horde
Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde Electro Wizard Flying Machine
Zap Flying Machine Three Musketeers Electro Wizard
Minion Horde Flying Machine Three Musketeers Electro Wizard
Zap Flying Machine
Zap
Minion Horde Flying Machine Three Musketeers P.E.K.K.A
Zap Minion Horde Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard

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