My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Wizard Elixir Collector Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Valkyrie Wizard Electro Wizard Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Flying Machine Night Witch
Royal Delivery
Valkyrie Flying Machine Wizard Electro Wizard Night Witch
Fireball
Flying Machine Wizard Elixir Collector Electro Wizard Night Witch
Poison
Flying Machine Wizard Elixir Collector Electro Wizard Night Witch
Lightning
Valkyrie Wizard Elixir Collector Electro Wizard Night Witch
Rocket
Valkyrie Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Flying Machine Electro Wizard Night Witch Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Flying Machine Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Flying Machine Golem Night Witch
Valkyrie
Zap Flying Machine Wizard Electro Wizard
Flying Machine
Zap Valkyrie Golem
Wizard
Valkyrie Golem
Elixir Collector
Golem
Night Witch Zap Flying Machine Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Golem
Night Witch
Golem Zap

Defense Synergies 1 10

Zap
Electro Wizard Valkyrie Flying Machine Night Witch
Valkyrie
Zap Flying Machine Wizard Electro Wizard Night Witch
Flying Machine
Zap Valkyrie Electro Wizard
Wizard
Valkyrie Electro Wizard
Elixir Collector
Golem
Electro Wizard
Zap Valkyrie Flying Machine Wizard Night Witch
Night Witch
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Wizard Electro Wizard
Zap Valkyrie Flying Machine Electro Wizard Night Witch
Valkyrie Electro Wizard Night Witch
Night Witch Valkyrie Electro Wizard
Valkyrie
Zap Valkyrie Flying Machine Electro Wizard Night Witch
Electro Wizard Zap Flying Machine Wizard Night Witch
Zap Valkyrie Flying Machine Electro Wizard
Night Witch
Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Zap Flying Machine Wizard Night Witch
Zap Flying Machine Wizard Electro Wizard Night Witch
Night Witch Zap Valkyrie Flying Machine Wizard Electro Wizard
Valkyrie Wizard Zap Electro Wizard Night Witch
Electro Wizard
Zap Electro Wizard
Wizard Valkyrie Electro Wizard Night Witch
Zap Valkyrie Flying Machine Wizard Electro Wizard Night Witch
Zap Valkyrie Wizard Flying Machine Electro Wizard
Electro Wizard
Valkyrie Wizard Flying Machine Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Flying Machine Wizard
Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard Night Witch
Valkyrie Night Witch
Wizard Zap Flying Machine Electro Wizard
Valkyrie Flying Machine Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Valkyrie Flying Machine
Valkyrie Flying Machine
Zap Valkyrie Electro Wizard
Valkyrie Wizard Night Witch
Wizard Valkyrie Flying Machine
Electro Wizard Zap Valkyrie Flying Machine Night Witch
Valkyrie Zap Flying Machine Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Zap Flying Machine Electro Wizard
Flying Machine
Valkyrie Flying Machine
Wizard Zap Valkyrie
Wizard Zap Flying Machine
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Electro Wizard Night Witch
Zap Valkyrie Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Night Witch
Zap Flying Machine Wizard Electro Wizard
Zap Valkyrie Flying Machine Wizard
Night Witch
Wizard
Zap Flying Machine
Zap Valkyrie Wizard
Zap Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Zap
Zap Flying Machine Wizard Electro Wizard Night Witch
Zap Electro Wizard Flying Machine Wizard
Night Witch
Zap Wizard Night Witch
Zap Electro Wizard
Wizard
Zap Electro Wizard Flying Machine Night Witch
Zap Flying Machine Wizard Electro Wizard
Valkyrie Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Zap
Flying Machine
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: