My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bomber Goblin Gang Musketeer Hog Rider Furnace
Zap
Bomber Goblin Gang Furnace
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians Musketeer Furnace
The Log
Bomber Goblin Gang Elite Barbarians Musketeer Hog Rider Furnace
Earthquake
Bomber Goblin Gang Hog Rider Furnace
Arrows
Bomber Goblin Gang Furnace
Royal Delivery
Bomber Knight Goblin Gang Elite Barbarians Musketeer Hog Rider
Fireball
Bomber Goblin Gang Elite Barbarians Musketeer Hog Rider Furnace
Poison
Bomber Goblin Gang Musketeer Furnace
Lightning
Knight Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Gang Musketeer Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Bomber Knight Musketeer Furnace
Knight
Goblin Gang Musketeer Hog Rider Bomber Zap Elite Barbarians Furnace
Goblin Gang
Knight Hog Rider
Elite Barbarians
Zap Bomber Knight Hog Rider Furnace
Musketeer
Knight Hog Rider Zap
Hog Rider
Zap Knight Goblin Gang Musketeer Bomber Elite Barbarians Furnace
Furnace
Zap Knight Elite Barbarians Hog Rider

Defense Synergies 4 9

Bomber
Knight Zap
Zap
Bomber Knight Goblin Gang Elite Barbarians Musketeer Furnace
Knight
Bomber Goblin Gang Musketeer Zap Furnace
Goblin Gang
Knight Musketeer Zap Furnace
Elite Barbarians
Zap
Musketeer
Knight Goblin Gang Zap Furnace
Hog Rider
Furnace
Zap Knight Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer
Elite Barbarians Bomber Zap Knight Goblin Gang Musketeer Furnace
Goblin Gang Furnace Bomber Knight Elite Barbarians Musketeer
Elite Barbarians Bomber Knight Goblin Gang Musketeer Furnace
Bomber Elite Barbarians
Goblin Gang Bomber Zap Musketeer Furnace
Musketeer Furnace Zap Goblin Gang
Zap Musketeer
Goblin Gang Elite Barbarians Musketeer Furnace
Knight Goblin Gang Elite Barbarians Bomber Musketeer
Goblin Gang Bomber Zap Knight Musketeer Furnace
Musketeer Zap Goblin Gang Furnace
Furnace Bomber Zap Knight Goblin Gang Elite Barbarians Musketeer
Bomber Zap Goblin Gang Furnace
Elite Barbarians Knight Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Furnace
Bomber Knight Goblin Gang Elite Barbarians Musketeer Furnace
Bomber Zap Knight Goblin Gang Elite Barbarians Musketeer Furnace
Zap Furnace Bomber Knight Musketeer
Elite Barbarians Musketeer
Bomber Goblin Gang Knight Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Furnace
Bomber Zap Knight Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Knight Elite Barbarians Musketeer Furnace
Goblin Gang Zap Knight Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer
Furnace Zap Goblin Gang Musketeer
Goblin Gang Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians
Zap Knight Elite Barbarians
Goblin Gang Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang
Bomber Musketeer Furnace
Goblin Gang Elite Barbarians Bomber Zap Knight Musketeer Furnace
Bomber Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Bomber Zap Furnace
Zap Musketeer Furnace
Bomber Musketeer Furnace
Zap
Zap
Goblin Gang Elite Barbarians Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer Furnace
Bomber Zap Musketeer Furnace
Musketeer Furnace
Bomber
Bomber Zap Musketeer
Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Bomber Furnace
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Furnace
Zap Musketeer
Elite Barbarians
Bomber Zap Musketeer
Zap
Zap Goblin Gang Musketeer
Zap Musketeer
Knight Goblin Gang Musketeer
Bomber Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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