My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Archers Cannon Musketeer Hog Rider
Zap
Fire Spirit Archers Cannon
Barbarian Barrel
Fire Spirit Archers Cannon Elite Barbarians Musketeer
The Log
Fire Spirit Archers Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Musketeer Hog Rider
Fireball
Archers Cannon Elite Barbarians Musketeer Hog Rider
Poison
Archers Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Cannon Fireball Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Archers Musketeer
Archers
Zap Elite Barbarians Hog Rider
Cannon
Elite Barbarians
Zap Fire Spirit Archers Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Fireball Musketeer Archers Elite Barbarians

Defense Synergies 3 7

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Archers Elite Barbarians Musketeer
Archers
Zap Cannon
Cannon
Zap Musketeer Archers Fireball
Elite Barbarians
Zap
Fireball
Zap Cannon Musketeer
Musketeer
Cannon Zap Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer
Elite Barbarians Zap Cannon Musketeer
Cannon Fire Spirit Archers Elite Barbarians Musketeer
Cannon Elite Barbarians Musketeer
Elite Barbarians Fireball
Fireball Fire Spirit Zap Archers Cannon Musketeer
Musketeer Fire Spirit Zap Archers Cannon Fireball
Zap Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Archers Cannon Musketeer
Archers Zap Cannon Fireball Musketeer
Musketeer Zap Archers Fireball
Cannon Fire Spirit Zap Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Zap Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball
Cannon Elite Barbarians Fireball Musketeer
Fire Spirit Cannon Fireball Zap Archers Elite Barbarians Musketeer
Zap Fire Spirit Archers Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Fire Spirit Archers Cannon Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Cannon Elite Barbarians Musketeer
Fire Spirit Fireball Zap Archers Musketeer
Archers Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Elite Barbarians Fireball
Cannon Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Fireball
Archers Cannon Fireball Musketeer
Elite Barbarians Zap Archers Fireball Musketeer
Zap Archers Cannon Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Archers Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Fire Spirit Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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