My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Bandit
Giant Snowball
Musketeer Goblin Hut Goblin Barrel
Zap
Goblin Hut Goblin Barrel Bandit
Barbarian Barrel
Knight Elite Barbarians Musketeer Goblin Hut Goblin Barrel Bandit
The Log
Elite Barbarians Musketeer Goblin Hut Goblin Barrel Bandit
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Knight Elite Barbarians Musketeer Goblin Hut Goblin Barrel Bandit
Fireball
Elite Barbarians Musketeer Goblin Hut Goblin Barrel Bandit
Poison
Musketeer Goblin Hut
Lightning
Knight Elite Barbarians Musketeer Goblin Hut Bandit
Rocket
Elite Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Bandit Musketeer Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Musketeer Goblin Hut The Log Bandit
Knight
Musketeer Goblin Barrel Zap Elite Barbarians Goblin Hut The Log
Elite Barbarians
Zap Knight The Log Bandit
Musketeer
Knight Zap Goblin Hut The Log Bandit
Goblin Hut
Zap Knight Musketeer Goblin Barrel The Log Bandit
Goblin Barrel
Knight Goblin Hut Bandit
The Log
Zap Knight Elite Barbarians Musketeer Goblin Hut Bandit
Bandit
Zap Elite Barbarians Musketeer Goblin Hut Goblin Barrel The Log

Defense Synergies 2 13

Zap
Knight Elite Barbarians Musketeer Goblin Hut The Log Bandit
Knight
Musketeer Zap Goblin Hut The Log
Elite Barbarians
Zap The Log
Musketeer
Knight The Log Zap Goblin Hut Bandit
Goblin Hut
Zap Knight Musketeer Bandit
Goblin Barrel
The Log
Musketeer Zap Knight Elite Barbarians Bandit
Bandit
Zap Musketeer Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Goblin Hut The Log
Elite Barbarians Zap Knight Musketeer Goblin Hut The Log Bandit
Goblin Hut Knight Elite Barbarians Musketeer Bandit
Elite Barbarians Goblin Hut Knight Musketeer Bandit
Elite Barbarians The Log
The Log Zap Musketeer Bandit
Musketeer Zap Goblin Hut
Zap Musketeer The Log Bandit
Elite Barbarians Musketeer Goblin Hut
Knight Elite Barbarians Musketeer Bandit
Zap Knight Musketeer Goblin Hut The Log Bandit
Musketeer Zap Goblin Hut
Goblin Hut Zap Knight Elite Barbarians Musketeer The Log Bandit
Zap Goblin Hut The Log
Elite Barbarians Knight Goblin Hut Bandit
Zap Elite Barbarians Goblin Hut The Log Bandit
Knight Elite Barbarians Musketeer Goblin Hut
Zap Knight Elite Barbarians Musketeer Goblin Hut The Log Bandit
Zap The Log Knight Musketeer Goblin Hut Bandit
Elite Barbarians Musketeer Goblin Hut
Knight Elite Barbarians Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Goblin Hut Bandit
Bandit Zap Knight Elite Barbarians Musketeer The Log
Bandit Zap Knight Elite Barbarians Musketeer Goblin Hut The Log
Zap Knight Elite Barbarians Musketeer The Log Bandit
Knight Elite Barbarians Musketeer Goblin Hut Bandit
Zap Musketeer Goblin Hut
Knight Elite Barbarians Musketeer Goblin Hut Bandit
Knight Elite Barbarians
Zap Knight Elite Barbarians Goblin Hut The Log Bandit
Musketeer Goblin Hut
Knight Elite Barbarians Musketeer Goblin Hut
Zap Elite Barbarians The Log
Elite Barbarians Knight Bandit
Musketeer
Elite Barbarians Goblin Hut Zap Knight Musketeer The Log
Zap Elite Barbarians Musketeer Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Goblin Hut The Log Bandit
Knight Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap Bandit
Elite Barbarians Musketeer
Zap Knight Musketeer The Log Bandit
Zap Musketeer
Knight Elite Barbarians Musketeer Goblin Hut The Log Bandit
Musketeer Bandit
Zap Elite Barbarians Musketeer Goblin Hut The Log
Zap Musketeer Goblin Hut The Log Bandit
Musketeer Goblin Hut The Log Bandit
Zap Musketeer The Log Bandit
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Bandit
Zap Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Elite Barbarians Zap Musketeer
Zap Musketeer Goblin Hut
Elite Barbarians
Zap Musketeer The Log Bandit
Zap
The Log
Zap Musketeer Goblin Hut Bandit
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Bandit

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