My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Battle Ram Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Giant
Giant Snowball
Bomber Musketeer Battle Ram Witch
Zap
Bomber Battle Ram Witch
Barbarian Barrel
Bomber Musketeer Battle Ram Witch
The Log
Bomber Musketeer Battle Ram Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Battle Ram Witch
Fireball
Bomber Musketeer Battle Ram Witch
Poison
Bomber Musketeer Witch
Lightning
Musketeer Battle Ram Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage The Log Musketeer Battle Ram Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Rage The Log

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Battle Ram
Zap
Battle Ram Giant Bomber Musketeer Witch The Log
Musketeer
Giant Zap Battle Ram The Log
Battle Ram
Zap The Log Bomber Musketeer Witch
Giant
Bomber Zap Musketeer Rage Witch The Log
Rage
Giant Witch
Witch
Rage Zap Battle Ram Giant
The Log
Battle Ram Zap Musketeer Giant

Defense Synergies 1 6

Bomber
Zap The Log
Zap
Bomber Musketeer Witch The Log
Musketeer
The Log Zap
Battle Ram
Giant
Rage
Witch
Zap The Log
The Log
Musketeer Bomber Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer The Log
Bomber Zap Musketeer Witch The Log
Witch Bomber Musketeer
Witch Bomber Musketeer
Bomber The Log
The Log Bomber Zap Musketeer
Musketeer Zap Witch
Zap Musketeer The Log
Witch Musketeer
Bomber Musketeer
Witch Bomber Zap Musketeer The Log
Musketeer Zap Witch
Bomber Zap Musketeer Witch The Log
Bomber Zap Witch The Log
Zap The Log
Bomber Musketeer Witch
Bomber Zap Musketeer Witch The Log
Zap Witch The Log Bomber Musketeer
Musketeer
Bomber Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Bomber Zap Musketeer The Log
Zap Musketeer Witch The Log
Zap Musketeer The Log
Musketeer Witch
Zap Musketeer Witch
Musketeer Witch
Zap Witch The Log
Witch Musketeer
Musketeer Witch
Zap The Log
Witch
Bomber Musketeer Witch
Witch Bomber Zap Musketeer The Log
Bomber Zap Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Bomber Zap The Log
Zap Musketeer Witch
Bomber Musketeer Witch The Log
The Log Zap
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Bomber Zap Musketeer Witch The Log
Musketeer The Log
Bomber
Bomber Zap Musketeer The Log
Bomber Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Bomber Witch
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Zap Musketeer Witch
Zap Musketeer Witch
Bomber Zap Musketeer The Log
Zap
The Log
Zap Musketeer Witch
Zap Musketeer Witch
The Log
Musketeer
The Log Bomber Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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