My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Battle Ram Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Dark Prince
Giant Snowball
Royal Recruits Musketeer Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Royal Recruits Musketeer Battle Ram Wizard Dark Prince
The Log
Royal Recruits Musketeer Battle Ram Dark Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Musketeer Battle Ram Wizard Dark Prince P.E.K.K.A
Fireball
Musketeer Battle Ram Wizard
Poison
Royal Recruits Musketeer Wizard
Lightning
Musketeer Battle Ram Wizard Dark Prince
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Battle Ram Dark Prince Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Royal Recruits Musketeer Dark Prince
Royal Recruits
Zap Musketeer Battle Ram
Fireball
Zap Battle Ram Dark Prince
Musketeer
Zap Royal Recruits Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Royal Recruits Fireball Musketeer P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Zap Fireball Musketeer Wizard
P.E.K.K.A
Zap Musketeer Battle Ram Wizard

Defense Synergies 1 9

Zap
Fireball Musketeer Dark Prince P.E.K.K.A
Royal Recruits
Fireball
Zap Musketeer Dark Prince
Musketeer
Zap Fireball Dark Prince P.E.K.K.A
Battle Ram
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Zap Fireball Musketeer Wizard
P.E.K.K.A
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Musketeer Wizard
P.E.K.K.A Zap Royal Recruits Musketeer Dark Prince
P.E.K.K.A Royal Recruits Musketeer Dark Prince
Royal Recruits P.E.K.K.A Musketeer Dark Prince
Royal Recruits Fireball Dark Prince P.E.K.K.A
Fireball Zap Musketeer Dark Prince
Musketeer Zap Fireball Wizard
Zap Royal Recruits Fireball Musketeer P.E.K.K.A
P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Musketeer Dark Prince
Zap Royal Recruits Fireball Musketeer Wizard Dark Prince
Musketeer Zap Fireball Wizard
Royal Recruits P.E.K.K.A Zap Fireball Musketeer Wizard Dark Prince
Fireball Wizard Zap Royal Recruits Dark Prince P.E.K.K.A
Royal Recruits P.E.K.K.A
Zap Royal Recruits Fireball P.E.K.K.A
Wizard Royal Recruits Fireball Musketeer Dark Prince P.E.K.K.A
Fireball Zap Royal Recruits Musketeer Wizard Dark Prince
Zap Wizard Royal Recruits Fireball Musketeer Dark Prince
P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Wizard Dark Prince Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Musketeer Wizard
Royal Recruits P.E.K.K.A Zap Musketeer Dark Prince
Royal Recruits Dark Prince P.E.K.K.A Zap Fireball Musketeer
Royal Recruits P.E.K.K.A Musketeer Dark Prince
Fireball Wizard Zap Musketeer
Royal Recruits Dark Prince P.E.K.K.A Fireball Musketeer
P.E.K.K.A Royal Recruits Dark Prince
Zap Royal Recruits P.E.K.K.A Fireball Dark Prince
Royal Recruits P.E.K.K.A Musketeer
P.E.K.K.A Royal Recruits Musketeer Dark Prince
Royal Recruits P.E.K.K.A Zap Fireball Dark Prince
Royal Recruits Dark Prince P.E.K.K.A Fireball Wizard
Royal Recruits Wizard Fireball Musketeer
Royal Recruits Zap Fireball Musketeer Dark Prince P.E.K.K.A
Zap Royal Recruits Fireball Musketeer Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer
Fireball Zap Musketeer
Fireball
Royal Recruits Fireball Musketeer Dark Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Musketeer
Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Musketeer
Zap Royal Recruits Fireball Musketeer Wizard Dark Prince
Fireball Zap Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Royal Recruits Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard Dark Prince
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Royal Recruits Fireball Musketeer
Zap Fireball Wizard Dark Prince
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Royal Recruits Fireball Musketeer Dark Prince
Fireball Zap Musketeer Wizard
Fireball
Fireball Musketeer Wizard Dark Prince
Zap Fireball Musketeer Wizard
Zap Fireball
Royal Recruits Musketeer Dark Prince P.E.K.K.A
Zap Royal Recruits Fireball Musketeer
Zap Fireball Musketeer
Zap Royal Recruits Fireball Musketeer Dark Prince

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