My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber Mega Minion Musketeer
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Musketeer Valkyrie
The Log
Bomber Elite Barbarians Musketeer
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mega Minion Musketeer Valkyrie
Fireball
Bomber Elite Barbarians Mega Minion Musketeer
Poison
Bomber Mega Minion Musketeer
Lightning
Elite Barbarians Mega Minion Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mega Minion Musketeer Valkyrie Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Mega Minion

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians Valkyrie
Zap
Arrows Elite Barbarians Mega Minion Giant Bomber Musketeer Valkyrie
Arrows
Zap Elite Barbarians Giant Mega Minion
Elite Barbarians
Zap Arrows Valkyrie Bomber
Mega Minion
Zap Giant Arrows Valkyrie
Musketeer
Valkyrie Giant Zap
Valkyrie
Elite Barbarians Musketeer Bomber Zap Mega Minion Giant
Giant
Bomber Zap Arrows Mega Minion Musketeer Valkyrie

Defense Synergies 3 11

Bomber
Zap Valkyrie
Zap
Mega Minion Bomber Arrows Elite Barbarians Musketeer Valkyrie
Arrows
Zap Mega Minion Valkyrie
Elite Barbarians
Valkyrie Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Musketeer Valkyrie
Musketeer
Valkyrie Zap Mega Minion
Valkyrie
Elite Barbarians Musketeer Bomber Zap Arrows Mega Minion
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Musketeer Valkyrie
Elite Barbarians Bomber Zap Mega Minion Musketeer Valkyrie
Bomber Elite Barbarians Mega Minion Musketeer Valkyrie
Elite Barbarians Bomber Mega Minion Musketeer Valkyrie
Bomber Arrows Elite Barbarians Valkyrie
Arrows Bomber Zap Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Zap Arrows
Zap Arrows Musketeer Valkyrie
Elite Barbarians Musketeer
Elite Barbarians Bomber Musketeer Valkyrie
Valkyrie Bomber Zap Arrows Mega Minion Musketeer
Arrows Mega Minion Musketeer Zap
Bomber Zap Elite Barbarians Musketeer Valkyrie
Bomber Valkyrie Zap Arrows Mega Minion
Elite Barbarians
Zap Elite Barbarians
Bomber Arrows Elite Barbarians Musketeer Valkyrie
Arrows Bomber Zap Elite Barbarians Mega Minion Musketeer Valkyrie
Zap Arrows Valkyrie Bomber Mega Minion Musketeer
Elite Barbarians Musketeer
Bomber Valkyrie Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Bomber Zap Arrows Elite Barbarians Mega Minion Musketeer Valkyrie
Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Arrows Zap Musketeer
Elite Barbarians Mega Minion Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Mega Minion Valkyrie
Mega Minion Musketeer
Elite Barbarians Mega Minion Musketeer Valkyrie
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Bomber Musketeer Valkyrie
Elite Barbarians Bomber Zap Mega Minion Musketeer Valkyrie
Arrows Valkyrie Bomber Zap Elite Barbarians Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Bomber Zap Arrows Valkyrie
Arrows Zap Mega Minion Musketeer
Bomber Arrows Musketeer
Arrows Zap
Arrows Zap
Elite Barbarians Musketeer
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Elite Barbarians Musketeer
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Zap Arrows Mega Minion Musketeer
Bomber Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber Valkyrie
Mega Minion
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer
Zap Mega Minion Musketeer
Elite Barbarians Mega Minion
Bomber Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer
Zap Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer Valkyrie
Arrows Bomber Zap Musketeer
Zap Arrows
Elite Barbarians Mega Minion Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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