My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer Goblin Hut Baby Dragon
Zap
Minions Goblin Hut
Barbarian Barrel
Tesla Musketeer Goblin Hut
The Log
Musketeer Goblin Hut
Earthquake
Tesla Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Musketeer Goblin Hut Baby Dragon
Fireball
Minions Tesla Musketeer Goblin Hut Baby Dragon
Poison
Minions Musketeer Goblin Hut
Lightning
Tesla Musketeer Goblin Hut Baby Dragon
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tesla Fireball Musketeer Baby Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Tesla

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Musketeer Goblin Hut Baby Dragon The Log
Minions
Zap Baby Dragon
Tesla
Fireball
Zap Baby Dragon The Log
Musketeer
Zap Goblin Hut Baby Dragon The Log
Goblin Hut
Zap Musketeer Baby Dragon The Log
Baby Dragon
Zap Minions Fireball Musketeer Goblin Hut
The Log
Zap Fireball Musketeer Goblin Hut

Defense Synergies 5 18

Zap
Fireball Minions Tesla Musketeer Goblin Hut Baby Dragon The Log
Minions
Zap Tesla Musketeer Baby Dragon The Log
Tesla
Musketeer The Log Zap Minions Fireball Baby Dragon
Fireball
Zap The Log Tesla Musketeer Goblin Hut
Musketeer
Tesla The Log Zap Minions Fireball Goblin Hut Baby Dragon
Goblin Hut
Zap Fireball Musketeer Baby Dragon
Baby Dragon
Zap Minions Tesla Musketeer Goblin Hut The Log
The Log
Tesla Fireball Musketeer Zap Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Musketeer Goblin Hut Baby Dragon The Log
Zap Minions Tesla Musketeer Goblin Hut The Log
Tesla Goblin Hut Minions Musketeer
Tesla Goblin Hut Minions Musketeer
Fireball The Log
Fireball The Log Zap Minions Tesla Musketeer Baby Dragon
Minions Tesla Musketeer Zap Fireball Goblin Hut Baby Dragon
Zap Tesla Fireball Musketeer Baby Dragon The Log
Tesla Minions Musketeer Goblin Hut
Tesla Musketeer
Minions Zap Tesla Fireball Musketeer Goblin Hut Baby Dragon The Log
Minions Tesla Musketeer Zap Fireball Goblin Hut Baby Dragon
Tesla Goblin Hut Zap Minions Fireball Musketeer The Log
Fireball Zap Minions Tesla Goblin Hut Baby Dragon The Log
Tesla Goblin Hut
Zap Tesla Fireball Goblin Hut The Log
Tesla Minions Fireball Musketeer Goblin Hut
Tesla Fireball Zap Minions Musketeer Goblin Hut Baby Dragon The Log
Zap Baby Dragon The Log Minions Tesla Fireball Musketeer Goblin Hut
Tesla Musketeer Goblin Hut
Minions Tesla Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Goblin Hut
Fireball Zap Tesla Musketeer Baby Dragon The Log
Zap Minions Musketeer Goblin Hut The Log
Zap Tesla Fireball Musketeer The Log
Tesla Musketeer Goblin Hut
Fireball Zap Minions Tesla Musketeer Goblin Hut Baby Dragon
Minions Tesla Fireball Musketeer Goblin Hut
Tesla
Zap Minions Fireball Goblin Hut Baby Dragon The Log
Tesla Musketeer Goblin Hut
Minions Tesla Musketeer Goblin Hut
Zap Fireball The Log
Tesla Fireball
Tesla Fireball Musketeer Baby Dragon
Tesla Goblin Hut Zap Minions Fireball Musketeer Baby Dragon The Log
Minions Zap Tesla Fireball Musketeer Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Zap Musketeer Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Musketeer The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Minions Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Goblin Hut Baby Dragon The Log
Minions Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Goblin Hut Baby Dragon The Log
Zap Fireball Musketeer Goblin Hut Baby Dragon The Log
Fireball Musketeer Goblin Hut Baby Dragon The Log
Fireball
Minions
Zap Fireball Musketeer Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Minions Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Fireball The Log Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon The Log
Fireball Zap Musketeer Baby Dragon The Log
Zap Fireball Musketeer Baby Dragon
Zap Minions Fireball Musketeer Goblin Hut
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Minions Fireball Musketeer Goblin Hut
Fireball Zap Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon
The Log Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Baby Dragon The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon The Log

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