My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mortar Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Goblins Bats Goblin Gang Hog Rider
Zap
Goblins Bats Goblin Gang Mortar
Barbarian Barrel
Goblins Goblin Gang Mortar Electro Wizard
The Log
Goblins Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblins Bats Goblin Gang
Royal Delivery
Goblins Bats Goblin Gang Hog Rider Electro Wizard
Fireball
Goblin Gang Mortar Hog Rider Electro Wizard
Poison
Bats Goblin Gang Mortar Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Barbarian Barrel Goblin Gang Mortar Fireball Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Barbarian Barrel Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Mortar Barbarian Barrel
Goblin Gang
Hog Rider Mortar
Mortar
Bats Goblin Gang Fireball Hog Rider Barbarian Barrel
Fireball
Hog Rider Mortar Electro Wizard
Hog Rider
Goblins Bats Goblin Gang Fireball Mortar Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Mortar Hog Rider
Electro Wizard
Fireball Hog Rider

Defense Synergies 1 14

Goblins
Mortar Barbarian Barrel Electro Wizard
Bats
Mortar Barbarian Barrel Electro Wizard
Goblin Gang
Mortar Barbarian Barrel Electro Wizard
Mortar
Goblins Bats Goblin Gang Fireball Barbarian Barrel Electro Wizard
Fireball
Barbarian Barrel Mortar Electro Wizard
Hog Rider
Barbarian Barrel
Fireball Goblins Bats Goblin Gang Mortar Electro Wizard
Electro Wizard
Goblins Bats Goblin Gang Mortar Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Barbarian Barrel Electro Wizard
Goblins Bats Goblin Gang Mortar Electro Wizard
Goblin Gang Mortar Goblins Bats Electro Wizard
Goblins Bats Goblin Gang Mortar Electro Wizard
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Goblins Bats Electro Wizard
Bats Electro Wizard Goblin Gang Mortar Fireball
Fireball Barbarian Barrel Electro Wizard
Goblins Goblin Gang Mortar
Goblin Gang Goblins Barbarian Barrel Electro Wizard
Goblins Bats Goblin Gang Electro Wizard Fireball Barbarian Barrel
Bats Goblin Gang Fireball Electro Wizard
Mortar Bats Goblin Gang Fireball Electro Wizard
Fireball Goblins Bats Goblin Gang Mortar Barbarian Barrel Electro Wizard
Goblin Gang Mortar Electro Wizard
Goblin Gang Mortar Fireball Electro Wizard
Goblins Bats Goblin Gang Mortar Fireball Electro Wizard
Mortar Fireball Goblins Bats Goblin Gang Barbarian Barrel Electro Wizard
Mortar Barbarian Barrel Bats Fireball Electro Wizard
Mortar Electro Wizard
Goblin Gang Goblins Bats Fireball Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Goblin Gang Mortar Barbarian Barrel
Goblin Gang Goblins Bats Electro Wizard
Goblin Gang Bats Fireball Barbarian Barrel Electro Wizard
Goblin Gang
Fireball Bats Goblin Gang Electro Wizard
Goblin Gang Goblins Bats Fireball Electro Wizard
Electro Wizard Goblins Bats Mortar Fireball Barbarian Barrel
Goblin Gang
Bats
Fireball Electro Wizard
Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Goblins Bats Mortar Fireball Barbarian Barrel
Bats Fireball Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel
Mortar Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mortar Barbarian Barrel
Fireball Bats
Mortar
Fireball Barbarian Barrel
Fireball Mortar
Goblins Bats Goblin Gang Fireball Electro Wizard
Mortar Fireball Barbarian Barrel Electro Wizard
Fireball
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Mortar Fireball Barbarian Barrel Electro Wizard
Mortar Fireball Barbarian Barrel
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Electro Wizard
Fireball Mortar
Fireball Mortar Barbarian Barrel
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Mortar Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Goblin Gang Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Electro Wizard
Mortar Fireball
Fireball
Bats Goblin Gang Fireball Electro Wizard
Bats Fireball Electro Wizard
Mortar Fireball Barbarian Barrel Electro Wizard

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