My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Baby Dragon
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Dart Goblin Battle Ram Bomb Tower Electro Wizard
The Log
Dart Goblin Battle Ram
Earthquake
Bomb Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Battle Ram Bomb Tower Baby Dragon Electro Wizard
Poison
Dart Goblin Bomb Tower Electro Wizard
Lightning
Battle Ram Bomb Tower Baby Dragon Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Dart Goblin Battle Ram Bomb Tower Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Dart Goblin Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror P.E.K.K.A Electro Wizard Dart Goblin Baby Dragon
Dart Goblin
Zap Battle Ram Mirror Baby Dragon P.E.K.K.A
Battle Ram
Zap Dart Goblin Mirror Baby Dragon P.E.K.K.A Electro Wizard
Bomb Tower
Mirror
Zap Dart Goblin Battle Ram
Baby Dragon
Zap Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin Battle Ram Baby Dragon
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 3 14

Zap
Bomb Tower Mirror Electro Wizard Dart Goblin Baby Dragon P.E.K.K.A
Dart Goblin
Zap Bomb Tower Mirror Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Bomb Tower
Zap Dart Goblin Mirror Baby Dragon Electro Wizard
Mirror
Zap Dart Goblin Bomb Tower Electro Wizard
Baby Dragon
Zap Dart Goblin Bomb Tower P.E.K.K.A
P.E.K.K.A
Zap Dart Goblin Baby Dragon Electro Wizard
Electro Wizard
Zap Dart Goblin Bomb Tower Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon Electro Wizard
Bomb Tower P.E.K.K.A Zap Dart Goblin Electro Wizard
Bomb Tower P.E.K.K.A Dart Goblin Electro Wizard
Bomb Tower P.E.K.K.A Dart Goblin Electro Wizard
Bomb Tower P.E.K.K.A
Zap Dart Goblin Bomb Tower Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Zap Bomb Tower Baby Dragon
Zap Dart Goblin Bomb Tower Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Bomb Tower Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Bomb Tower P.E.K.K.A Zap Electro Wizard
Bomb Tower Zap Dart Goblin Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Zap P.E.K.K.A Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower Zap Dart Goblin Baby Dragon Electro Wizard
Zap Bomb Tower Baby Dragon Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Bomb Tower Electro Wizard
Dart Goblin Bomb Tower Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Bomb Tower Baby Dragon
P.E.K.K.A Zap Bomb Tower Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Zap Dart Goblin Bomb Tower Baby Dragon Electro Wizard
P.E.K.K.A Dart Goblin Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Electro Wizard Bomb Tower Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Bomb Tower
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bomb Tower
Dart Goblin Bomb Tower Baby Dragon
Electro Wizard Zap Dart Goblin Bomb Tower Baby Dragon P.E.K.K.A
Zap Dart Goblin Bomb Tower Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin
Zap Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Dart Goblin Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin
Zap Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Electro Wizard
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Baby Dragon Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: