My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Elite Barbarians Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Electro Spirit Rascals Elite Barbarians
The Log
Electro Spirit Rascals Elite Barbarians Ram Rider
Earthquake
Arrows
Electro Spirit Minions Rascals
Royal Delivery
Electro Spirit Minions Rascals Elite Barbarians Mother Witch Ram Rider
Fireball
Minions Rascals Elite Barbarians Mother Witch Ram Rider
Poison
Minions Rascals Mother Witch
Lightning
Elite Barbarians Mother Witch Ram Rider
Rocket
Rascals Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Barbarian Barrel Minions Mother Witch Rascals Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Barbarian Barrel Minions

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Mother Witch Ram Rider
Minions
Rascals Elite Barbarians Barbarian Barrel Ram Rider
Rascals
Minions Ram Rider
Elite Barbarians
Electro Spirit Minions Barbarian Barrel
Mirror
Barbarian Barrel Ram Rider
Barbarian Barrel
Minions Elite Barbarians Mirror Ram Rider
Mother Witch
Electro Spirit Ram Rider
Ram Rider
Electro Spirit Minions Rascals Mirror Barbarian Barrel Mother Witch

Defense Synergies 2 5

Electro Spirit
Minions
Barbarian Barrel Ram Rider
Rascals
Barbarian Barrel Mother Witch
Elite Barbarians
Mother Witch
Mirror
Barbarian Barrel
Barbarian Barrel
Mirror Minions Rascals Mother Witch
Mother Witch
Elite Barbarians Rascals Barbarian Barrel
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Ram Rider
Elite Barbarians Minions Rascals Ram Rider
Ram Rider Minions Rascals Elite Barbarians
Elite Barbarians Minions Rascals Ram Rider
Elite Barbarians Barbarian Barrel
Barbarian Barrel Electro Spirit Minions Rascals Mother Witch
Minions Ram Rider Electro Spirit Rascals
Electro Spirit Rascals Barbarian Barrel Ram Rider
Minions Rascals Elite Barbarians
Elite Barbarians Rascals Barbarian Barrel
Minions Mother Witch Electro Spirit Rascals Barbarian Barrel Ram Rider
Minions Rascals Ram Rider
Minions Rascals Elite Barbarians Ram Rider
Electro Spirit Minions Rascals Barbarian Barrel
Elite Barbarians Rascals Ram Rider
Rascals Elite Barbarians Ram Rider
Minions Rascals Elite Barbarians
Electro Spirit Minions Rascals Elite Barbarians Barbarian Barrel Ram Rider
Barbarian Barrel Electro Spirit Minions Rascals Mother Witch Ram Rider
Elite Barbarians Ram Rider
Rascals Electro Spirit Minions Elite Barbarians Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Barbarian Barrel
Elite Barbarians Barbarian Barrel
Minions Rascals Elite Barbarians Ram Rider
Rascals Elite Barbarians Barbarian Barrel Ram Rider
Rascals Elite Barbarians Ram Rider
Mother Witch Electro Spirit Minions Rascals Ram Rider
Rascals Minions Elite Barbarians Ram Rider
Rascals Elite Barbarians
Electro Spirit Minions Elite Barbarians Barbarian Barrel
Minions Rascals Elite Barbarians
Elite Barbarians
Rascals Elite Barbarians Ram Rider
Rascals
Rascals Elite Barbarians Electro Spirit Minions Barbarian Barrel
Minions Electro Spirit Rascals Elite Barbarians Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel
Barbarian Barrel Ram Rider
Barbarian Barrel
Rascals Barbarian Barrel
Barbarian Barrel
Mother Witch Electro Spirit Minions Ram Rider
Barbarian Barrel Ram Rider
Ram Rider
Minions Elite Barbarians
Barbarian Barrel Ram Rider
Elite Barbarians Barbarian Barrel
Minions Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel
Barbarian Barrel Mother Witch
Minions
Barbarian Barrel
Mother Witch Electro Spirit Barbarian Barrel
Barbarian Barrel Ram Rider
Ram Rider
Barbarian Barrel
Elite Barbarians Mother Witch
Electro Spirit Minions
Elite Barbarians
Electro Spirit
Electro Spirit Minions Barbarian Barrel
Ram Rider
Barbarian Barrel
Rascals
Elite Barbarians
Electro Spirit Minions Rascals Elite Barbarians
Barbarian Barrel

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