My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Furnace Witch
Zap
Minions Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Wizard Witch Electro Wizard
The Log
Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Elite Barbarians Wizard Witch Electro Wizard
Fireball
Minions Elite Barbarians Furnace Wizard Witch Electro Wizard
Poison
Minions Furnace Wizard Witch Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Witch Electro Wizard
Rocket
Elite Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Furnace Electro Wizard Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Furnace

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Minions Furnace Witch
Minions
Zap Elite Barbarians
Elite Barbarians
Zap Minions Fireball Furnace Wizard
Fireball
Zap Elite Barbarians Electro Wizard
Furnace
Zap Elite Barbarians
Wizard
Elite Barbarians
Witch
Zap
Electro Wizard
Zap Fireball

Defense Synergies 2 10

Zap
Fireball Electro Wizard Minions Elite Barbarians Furnace Witch
Minions
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Furnace
Zap Electro Wizard
Wizard
Elite Barbarians Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Minions Fireball Furnace Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
Elite Barbarians Zap Minions Furnace Witch Electro Wizard
Furnace Witch Minions Elite Barbarians Electro Wizard
Elite Barbarians Witch Minions Furnace Electro Wizard
Elite Barbarians Fireball
Fireball Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Fireball Wizard Witch
Zap Fireball Electro Wizard
Witch Minions Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Minions Witch Electro Wizard Zap Fireball Furnace Wizard
Minions Zap Fireball Furnace Wizard Witch Electro Wizard
Furnace Zap Minions Elite Barbarians Fireball Wizard Witch Electro Wizard
Fireball Wizard Zap Minions Furnace Witch Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Furnace Electro Wizard
Wizard Minions Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Zap Minions Elite Barbarians Furnace Wizard Witch Electro Wizard
Zap Furnace Wizard Witch Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Wizard Minions Elite Barbarians Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard
Zap Minions Elite Barbarians Furnace Witch Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Witch
Fireball Furnace Wizard Zap Minions Witch Electro Wizard
Minions Elite Barbarians Fireball Furnace Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Fireball Witch
Witch
Minions Elite Barbarians Witch
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Wizard Witch
Wizard Fireball Furnace Witch
Elite Barbarians Witch Electro Wizard Zap Minions Fireball Furnace
Minions Zap Elite Barbarians Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Minions Furnace Witch
Furnace Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Wizard Witch
Fireball Furnace Wizard
Fireball
Minions
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Furnace Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Zap Fireball Furnace Wizard Witch Electro Wizard
Zap Electro Wizard Minions Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Minions Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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