My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Mega Minion Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Baby Dragon Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Mega Minion Baby Dragon Witch
Zap
Minions Witch
Barbarian Barrel
Tesla Witch Electro Wizard
The Log
Witch
Earthquake
Tesla Witch
Arrows
Minions Witch
Royal Delivery
Minions Mega Minion Baby Dragon Witch Electro Wizard
Fireball
Minions Tesla Mega Minion Baby Dragon Witch Electro Wizard
Poison
Minions Mega Minion Witch Electro Wizard
Lightning
Tesla Mega Minion Baby Dragon Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Tesla Baby Dragon Electro Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Mega Minion Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Golem
Tesla
Mega Minion
Golem Baby Dragon
Baby Dragon
Golem Minions Mega Minion Witch Electro Wizard
Witch
Baby Dragon Golem
Golem
Mega Minion Baby Dragon Minions Witch The Log Electro Wizard
The Log
Golem
Electro Wizard
Baby Dragon Golem

Defense Synergies 1 16

Minions
Tesla Baby Dragon The Log Electro Wizard
Tesla
The Log Minions Mega Minion Baby Dragon Electro Wizard
Mega Minion
Tesla Baby Dragon Witch The Log Electro Wizard
Baby Dragon
Minions Tesla Mega Minion Witch The Log
Witch
Mega Minion Baby Dragon The Log Electro Wizard
Golem
The Log
Tesla Minions Mega Minion Baby Dragon Witch Electro Wizard
Electro Wizard
Minions Tesla Mega Minion Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Mega Minion Baby Dragon The Log Electro Wizard
Minions Tesla Mega Minion Witch The Log Electro Wizard
Tesla Witch Minions Mega Minion Electro Wizard
Tesla Witch Minions Mega Minion Electro Wizard
The Log
The Log Minions Tesla Mega Minion Baby Dragon Electro Wizard
Minions Tesla Mega Minion Electro Wizard Baby Dragon Witch
Tesla Baby Dragon The Log Electro Wizard
Tesla Witch Minions
Tesla Electro Wizard
Minions Witch Electro Wizard Tesla Mega Minion Baby Dragon The Log
Minions Tesla Mega Minion Baby Dragon Witch Electro Wizard
Tesla Minions Witch The Log Electro Wizard
Minions Tesla Mega Minion Baby Dragon Witch The Log Electro Wizard
Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Minions Witch Electro Wizard
Tesla Minions Mega Minion Baby Dragon Witch The Log Electro Wizard
Baby Dragon Witch The Log Minions Tesla Mega Minion Electro Wizard
Tesla Electro Wizard
Minions Tesla Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Electro Wizard
Electro Wizard Tesla Mega Minion Baby Dragon The Log
Minions Witch The Log Electro Wizard
Tesla The Log Electro Wizard
Tesla Witch
Minions Tesla Baby Dragon Witch Electro Wizard
Minions Tesla Mega Minion Witch Electro Wizard
Tesla
Electro Wizard Minions Mega Minion Baby Dragon Witch The Log
Witch Tesla Mega Minion
Minions Tesla Mega Minion Witch
The Log Electro Wizard
Tesla Witch
Tesla Baby Dragon Witch
Tesla Witch Electro Wizard Minions Mega Minion Baby Dragon The Log
Minions Tesla Mega Minion Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Minions Mega Minion Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Minions Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Minions
Mega Minion Baby Dragon The Log Electro Wizard
Baby Dragon Witch The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Mega Minion Witch
The Log Baby Dragon Witch Electro Wizard
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch Electro Wizard
Electro Wizard Minions Mega Minion Witch
Mega Minion
The Log
Electro Wizard
The Log
Electro Wizard Minions Witch
Mega Minion Baby Dragon Witch Electro Wizard
The Log
Mega Minion Baby Dragon Electro Wizard
The Log Baby Dragon
Mega Minion
Minions Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard

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