My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Elite Barbarians Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard P.E.K.K.A
Fireball
Minions Elite Barbarians Wizard
Poison
Minions Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Wizard Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball P.E.K.K.A Minions Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Fireball P.E.K.K.A
Minions
Royal Giant Zap Elite Barbarians P.E.K.K.A
Royal Giant
Arrows Minions Fireball Zap Elite Barbarians Wizard
Elite Barbarians
Zap Arrows Minions Royal Giant Fireball Wizard
Fireball
Zap Arrows Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Wizard

Defense Synergies 1 9

Zap
Fireball Arrows Minions Elite Barbarians P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Minions
Zap P.E.K.K.A
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Minions
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap Minions
Minions Zap Arrows Fireball Wizard
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians
Minions Zap Arrows Fireball Wizard
Arrows Minions Zap Fireball Wizard
P.E.K.K.A Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Arrows Minions P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Wizard Arrows Minions Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Zap Minions Elite Barbarians Wizard
Zap Arrows Wizard Minions Fireball
P.E.K.K.A Elite Barbarians
Wizard Arrows Minions Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Elite Barbarians Wizard
P.E.K.K.A Zap Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Arrows Fireball Wizard Zap Minions
P.E.K.K.A Minions Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Zap Minions Fireball P.E.K.K.A
Arrows Minions Zap Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Minions
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Minions Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Minions Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Minions Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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