My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Spear Goblins Minions Princess
Zap
Spear Goblins Minions Royal Giant Princess
Barbarian Barrel
Spear Goblins Wizard Princess Ice Wizard Electro Wizard
The Log
Spear Goblins Royal Giant Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Princess
Royal Delivery
Spear Goblins Minions Wizard Princess Ice Wizard Electro Wizard
Fireball
Minions Wizard Princess Ice Wizard Electro Wizard
Poison
Spear Goblins Minions Wizard Princess Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Princess Ice Wizard Fireball Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Princess Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Princess
Minions
Royal Giant
Royal Giant
Minions Fireball Ice Wizard Spear Goblins Wizard Princess Electro Wizard
Fireball
Royal Giant Princess Electro Wizard
Wizard
Royal Giant
Princess
Spear Goblins Royal Giant Fireball
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Fireball

Defense Synergies 0 11

Spear Goblins
Minions Ice Wizard Electro Wizard
Minions
Spear Goblins Ice Wizard Electro Wizard
Royal Giant
Fireball
Princess Ice Wizard Electro Wizard
Wizard
Ice Wizard Electro Wizard
Princess
Fireball Ice Wizard
Ice Wizard
Spear Goblins Minions Fireball Wizard Princess
Electro Wizard
Spear Goblins Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Fireball Princess
Fireball Spear Goblins Minions Ice Wizard Electro Wizard
Minions Electro Wizard Spear Goblins Fireball Wizard Princess Ice Wizard
Fireball Electro Wizard
Minions Princess Ice Wizard
Spear Goblins Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard Spear Goblins Fireball Wizard Princess
Minions Spear Goblins Fireball Wizard Princess Ice Wizard Electro Wizard
Minions Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard Minions Princess Electro Wizard
Electro Wizard
Fireball Electro Wizard
Wizard Minions Fireball Electro Wizard
Fireball Spear Goblins Minions Wizard Ice Wizard Electro Wizard
Wizard Spear Goblins Minions Fireball Princess Ice Wizard Electro Wizard
Electro Wizard
Wizard Spear Goblins Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Wizard
Spear Goblins Minions Electro Wizard
Fireball Electro Wizard
Fireball Wizard Minions Princess Ice Wizard Electro Wizard
Spear Goblins Minions Fireball Ice Wizard Electro Wizard
Electro Wizard Spear Goblins Minions Fireball
Minions
Fireball Electro Wizard
Fireball Wizard
Wizard Fireball Princess
Electro Wizard Spear Goblins Minions Fireball
Minions Fireball Wizard Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Minions Princess Ice Wizard
Wizard Princess
Fireball Wizard Princess Ice Wizard
Fireball Wizard
Minions Fireball Electro Wizard
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Spear Goblins Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Minions
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Minions Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Ice Wizard
Fireball Wizard Princess Ice Wizard Electro Wizard
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Ice Wizard Electro Wizard
Electro Wizard Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess Electro Wizard
Fireball Wizard Princess
Electro Wizard Spear Goblins Minions Fireball Princess
Fireball Wizard Princess Ice Wizard Electro Wizard
Fireball
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
Minions Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard

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