My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Goblins Minions Battle Ram
Zap
Goblins Minions Battle Ram
Barbarian Barrel
Ice Spirit Goblins Battle Ram Electro Wizard
The Log
Ice Spirit Goblins Battle Ram
Earthquake
Arrows
Ice Spirit Goblins Minions
Royal Delivery
Ice Spirit Goblins Minions Battle Ram P.E.K.K.A Electro Wizard
Fireball
Minions Battle Ram Electro Wizard
Poison
Minions Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Minions Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Minions

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Battle Ram P.E.K.K.A Goblins
Goblins
Ice Spirit Zap Battle Ram
Zap
Ice Spirit Battle Ram P.E.K.K.A Electro Wizard Goblins Minions Poison
Minions
Ice Spirit Zap Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Zap Poison Goblins Minions P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard Minions Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 2 15

Ice Spirit
Zap Goblins Minions Poison P.E.K.K.A Electro Wizard
Goblins
Ice Spirit Zap Poison Electro Wizard
Zap
Ice Spirit Electro Wizard Goblins Minions Poison P.E.K.K.A
Minions
Ice Spirit Zap P.E.K.K.A Electro Wizard
Battle Ram
Poison
Ice Spirit Goblins Zap Electro Wizard
P.E.K.K.A
Ice Spirit Zap Minions Electro Wizard
Electro Wizard
Zap Ice Spirit Goblins Minions Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
P.E.K.K.A Ice Spirit Goblins Zap Minions Electro Wizard
P.E.K.K.A Goblins Minions Electro Wizard
P.E.K.K.A Goblins Minions Electro Wizard
Poison P.E.K.K.A
Goblins Zap Minions Electro Wizard
Minions Electro Wizard Ice Spirit Zap Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Minions
Ice Spirit Goblins Electro Wizard
Goblins Minions Poison Electro Wizard Zap
Minions Zap Poison Electro Wizard
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
Ice Spirit Goblins Zap Minions Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap P.E.K.K.A Electro Wizard
Goblins Minions Poison P.E.K.K.A Electro Wizard
Ice Spirit Goblins Zap Minions Electro Wizard
Zap Poison Ice Spirit Minions Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Minions Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap
P.E.K.K.A Ice Spirit Goblins Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Poison Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Goblins Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Goblins Minions Poison
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A
Electro Wizard Ice Spirit Goblins Zap Minions Poison P.E.K.K.A
Minions Poison Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap
Poison Ice Spirit Zap Minions
Poison
Poison Ice Spirit Zap
Poison Zap
Goblins Minions Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Minions
Zap Poison Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Ice Spirit Minions Poison
Poison Zap
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit Minions
Poison Zap Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Ice Spirit Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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