My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Tombstone Balloon Lumberjack
Zap
Minions Tombstone Balloon
Barbarian Barrel
Tesla Tombstone Ice Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tesla Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Balloon Ice Wizard Lumberjack
Fireball
Minions Tesla Tombstone Balloon Ice Wizard Lumberjack
Poison
Minions Tombstone Balloon Ice Wizard
Lightning
Tesla Tombstone Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tombstone Ice Wizard Tesla Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tombstone Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Minions Ice Wizard Lumberjack
Minions
Zap Balloon Lumberjack
Tesla
Tombstone
Fireball
Zap
Balloon
Zap Lumberjack Minions Ice Wizard
Ice Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Minions Ice Wizard

Defense Synergies 1 16

Zap
Fireball Minions Tesla Tombstone Ice Wizard Lumberjack
Minions
Zap Tesla Tombstone Ice Wizard Lumberjack
Tesla
Zap Minions Fireball
Tombstone
Zap Minions Fireball Ice Wizard Lumberjack
Fireball
Zap Tesla Tombstone Ice Wizard Lumberjack
Balloon
Ice Wizard
Zap Minions Tombstone Fireball Lumberjack
Lumberjack
Zap Minions Tombstone Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Tombstone Fireball
Lumberjack Zap Minions Tesla Tombstone Ice Wizard
Tesla Lumberjack Minions Tombstone Ice Wizard
Tesla Lumberjack Minions Tombstone Ice Wizard
Tombstone Fireball Lumberjack
Fireball Zap Minions Tesla Ice Wizard Lumberjack
Minions Tesla Zap Tombstone Fireball Ice Wizard
Zap Tesla Fireball
Tesla Minions Tombstone Ice Wizard Lumberjack
Tesla Ice Wizard Lumberjack
Minions Ice Wizard Zap Tesla Tombstone Fireball Lumberjack
Minions Tesla Zap Fireball Ice Wizard
Tesla Tombstone Lumberjack Zap Minions Fireball Ice Wizard
Fireball Zap Minions Tesla Tombstone Lumberjack
Tesla Tombstone Lumberjack
Zap Tesla Fireball Lumberjack
Tesla Minions Tombstone Fireball Lumberjack
Tesla Tombstone Fireball Zap Minions Ice Wizard Lumberjack
Zap Minions Tesla Tombstone Fireball Ice Wizard Lumberjack
Tesla Lumberjack
Minions Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Tombstone Fireball
Fireball Zap Tesla Lumberjack
Tombstone Lumberjack Zap Minions
Lumberjack Zap Tesla Fireball
Tesla Tombstone Lumberjack
Fireball Zap Minions Tesla Ice Wizard
Minions Tesla Tombstone Fireball Ice Wizard Lumberjack
Tesla Lumberjack
Zap Minions Tombstone Fireball
Tesla Tombstone
Minions Tesla Tombstone Lumberjack
Zap Fireball
Tesla Tombstone Fireball Lumberjack
Tesla Fireball
Tesla Tombstone Zap Minions Fireball Lumberjack
Minions Zap Tesla Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Tombstone Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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