My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Electro Spirit Knight Goblin Gang Bomb Tower
The Log
Electro Spirit Goblin Gang
Earthquake
Goblin Gang Bomb Tower
Arrows
Electro Spirit Minions Goblin Gang
Royal Delivery
Electro Spirit Knight Minions Goblin Gang Bowler
Fireball
Minions Goblin Gang Bomb Tower Bowler
Poison
Minions Goblin Gang Bomb Tower
Lightning
Knight Bomb Tower Bowler
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Knight Minions Goblin Gang Bomb Tower Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Knight Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Golem
Knight
Minions Goblin Gang Barbarian Barrel
Minions
Knight Barbarian Barrel Bowler Golem
Goblin Gang
Knight Bowler Golem
Bomb Tower
Barbarian Barrel
Knight Minions Bowler Golem
Bowler
Electro Spirit Minions Goblin Gang Barbarian Barrel
Golem
Electro Spirit Minions Goblin Gang Barbarian Barrel

Defense Synergies 4 7

Electro Spirit
Knight
Minions Goblin Gang Bomb Tower Barbarian Barrel Bowler
Minions
Knight Barbarian Barrel Bowler
Goblin Gang
Knight Bomb Tower Barbarian Barrel
Bomb Tower
Knight Barbarian Barrel Goblin Gang
Barbarian Barrel
Bomb Tower Knight Minions Goblin Gang Bowler
Bowler
Knight Minions Barbarian Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Minions Barbarian Barrel
Bomb Tower Knight Minions Goblin Gang
Goblin Gang Bomb Tower Bowler Knight Minions
Bomb Tower Knight Minions Goblin Gang Bowler
Bomb Tower Barbarian Barrel Bowler
Goblin Gang Barbarian Barrel Bowler Electro Spirit Minions Bomb Tower
Minions Electro Spirit Goblin Gang Bomb Tower
Bowler Electro Spirit Bomb Tower Barbarian Barrel
Minions Goblin Gang Bomb Tower
Knight Goblin Gang Barbarian Barrel Bowler
Minions Goblin Gang Electro Spirit Knight Bomb Tower Barbarian Barrel Bowler
Minions Goblin Gang
Bomb Tower Bowler Knight Minions Goblin Gang
Bomb Tower Bowler Electro Spirit Minions Goblin Gang Barbarian Barrel
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Bowler
Bomb Tower Knight Minions Goblin Gang Bowler
Bomb Tower Electro Spirit Knight Minions Goblin Gang Barbarian Barrel Bowler
Bomb Tower Barbarian Barrel Electro Spirit Knight Minions Bowler
Bomb Tower
Goblin Gang Bowler Electro Spirit Knight Minions Bomb Tower Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarian Barrel Bowler
Knight Goblin Gang Bomb Tower Barbarian Barrel Bowler
Goblin Gang Knight Minions Bomb Tower Bowler
Goblin Gang Bowler Knight Barbarian Barrel
Knight Goblin Gang Bowler
Electro Spirit Minions Goblin Gang Bomb Tower
Goblin Gang Knight Minions Bomb Tower Bowler
Knight Bomb Tower
Electro Spirit Knight Minions Bomb Tower Barbarian Barrel
Goblin Gang
Knight Minions Bomb Tower Bowler
Bowler
Bowler Knight Goblin Gang Bomb Tower
Bomb Tower Bowler
Goblin Gang Electro Spirit Knight Minions Bomb Tower Barbarian Barrel Bowler
Minions Bowler Electro Spirit Bomb Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel Bowler
Electro Spirit Minions
Bowler
Barbarian Barrel Bowler
Minions Goblin Gang Bowler
Knight Barbarian Barrel Bowler
Knight Barbarian Barrel Bowler
Minions Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel Bowler
Barbarian Barrel
Minions
Barbarian Barrel Bowler
Barbarian Barrel Bowler
Minions Bowler
Bowler
Barbarian Barrel
Electro Spirit Barbarian Barrel Bowler
Barbarian Barrel Bowler
Bowler
Barbarian Barrel
Electro Spirit Minions
Bowler
Electro Spirit
Bowler
Electro Spirit Minions Goblin Gang Barbarian Barrel
Barbarian Barrel
Knight Goblin Gang Bowler
Bowler
Electro Spirit Minions Goblin Gang Bowler
Barbarian Barrel Bowler

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