My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Baby Dragon
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Minions Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Valkyrie Hog Rider Baby Dragon Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Valkyrie Baby Dragon
Minions
Hog Rider Zap Valkyrie Baby Dragon
Valkyrie
Hog Rider Zap Minions Wizard Baby Dragon
Hog Rider
Zap Minions Valkyrie Lightning Wizard Baby Dragon
Wizard
Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Zap Minions Valkyrie Hog Rider Lightning
Lightning
Hog Rider Baby Dragon

Defense Synergies 1 8

Zap
Minions Valkyrie Skeleton Army Baby Dragon
Minions
Valkyrie Zap Baby Dragon
Valkyrie
Minions Zap Wizard Baby Dragon
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Wizard
Baby Dragon
Zap Minions Valkyrie
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Valkyrie Wizard Baby Dragon
Skeleton Army Zap Minions Valkyrie
Skeleton Army Minions Valkyrie Lightning
Skeleton Army Minions Valkyrie
Lightning Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie Baby Dragon
Minions Lightning Zap Wizard Baby Dragon
Lightning Zap Valkyrie Baby Dragon
Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Zap Wizard Baby Dragon
Minions Zap Wizard Baby Dragon
Skeleton Army Zap Minions Valkyrie Wizard Lightning
Valkyrie Wizard Skeleton Army Zap Minions Baby Dragon
Skeleton Army
Skeleton Army Zap Lightning
Wizard Minions Valkyrie Skeleton Army
Zap Minions Valkyrie Wizard Skeleton Army Baby Dragon
Zap Valkyrie Wizard Baby Dragon Minions
Valkyrie Wizard Skeleton Army Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Wizard Baby Dragon Lightning
Skeleton Army Zap Minions Valkyrie Lightning
Valkyrie Skeleton Army Lightning Zap
Valkyrie Skeleton Army
Wizard Zap Minions Baby Dragon
Skeleton Army Minions Valkyrie Lightning
Valkyrie Skeleton Army
Zap Lightning Minions Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Minions Valkyrie
Skeleton Army Lightning Zap Valkyrie
Skeleton Army Lightning Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Minions Valkyrie Baby Dragon Lightning
Minions Valkyrie Zap Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Zap Baby Dragon
Lightning Baby Dragon
Lightning Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Zap Wizard Lightning
Lightning Minions
Lightning Zap Valkyrie Wizard
Lightning Zap Wizard Baby Dragon
Lightning Baby Dragon
Lightning Minions Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning
Minions Lightning
Lightning Zap Wizard Baby Dragon
Lightning Zap Valkyrie Wizard Baby Dragon
Lightning Minions Baby Dragon
Lightning Wizard
Lightning
Lightning Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Lightning Zap Wizard Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Wizard Baby Dragon
Zap Lightning Minions Wizard
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Minions Skeleton Army
Lightning Zap Wizard Baby Dragon
Lightning Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Lightning Zap
Zap Minions Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon

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