My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Goblins Spear Goblins Minions Musketeer Goblin Hut
Zap
Goblins Spear Goblins Minions Goblin Hut
Barbarian Barrel
Goblins Spear Goblins Knight Musketeer Goblin Hut
The Log
Goblins Spear Goblins Musketeer Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Goblins Spear Goblins Minions Goblin Hut
Royal Delivery
Goblins Spear Goblins Knight Minions Musketeer Goblin Hut
Fireball
Minions Musketeer Goblin Hut
Poison
Spear Goblins Minions Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Knight Minions Musketeer Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Hut
Arrows
Knight Lightning
Knight
Spear Goblins Minions Musketeer Arrows Goblin Hut
Minions
Knight
Musketeer
Knight Goblin Hut
Goblin Hut
Spear Goblins Knight Musketeer
Lightning
Arrows

Defense Synergies 3 12

Goblins
Knight Musketeer
Spear Goblins
Knight Arrows Minions Musketeer Goblin Hut
Arrows
Spear Goblins Knight Goblin Hut Lightning
Knight
Spear Goblins Minions Musketeer Goblins Arrows Goblin Hut
Minions
Knight Spear Goblins Musketeer
Musketeer
Knight Goblins Spear Goblins Minions Goblin Hut
Goblin Hut
Spear Goblins Arrows Knight Musketeer
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Minions Musketeer Goblin Hut
Goblins Knight Minions Musketeer Goblin Hut
Goblin Hut Goblins Knight Minions Musketeer Lightning
Goblin Hut Goblins Knight Minions Musketeer
Lightning Arrows
Arrows Goblins Spear Goblins Minions Musketeer
Minions Musketeer Lightning Spear Goblins Arrows Goblin Hut
Lightning Arrows Musketeer
Goblins Minions Musketeer Goblin Hut
Knight Goblins Spear Goblins Musketeer
Goblins Minions Spear Goblins Arrows Knight Musketeer Goblin Hut
Arrows Minions Musketeer Spear Goblins Goblin Hut
Goblin Hut Knight Minions Musketeer Lightning
Goblins Arrows Minions Goblin Hut
Knight Goblin Hut
Goblin Hut Lightning
Goblins Arrows Knight Minions Musketeer Goblin Hut
Arrows Goblins Spear Goblins Knight Minions Musketeer Goblin Hut
Arrows Spear Goblins Knight Minions Musketeer Goblin Hut
Musketeer Goblin Hut
Goblins Spear Goblins Arrows Knight Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Goblin Hut
Arrows Knight Musketeer Lightning
Goblins Spear Goblins Knight Minions Musketeer Goblin Hut Lightning
Lightning Knight Musketeer
Knight Musketeer Goblin Hut
Arrows Minions Musketeer Goblin Hut
Goblins Spear Goblins Knight Minions Musketeer Goblin Hut Lightning
Knight
Lightning Goblins Spear Goblins Knight Minions Goblin Hut
Musketeer Goblin Hut
Knight Minions Musketeer Goblin Hut
Lightning Arrows
Lightning Knight
Musketeer
Goblin Hut Goblins Spear Goblins Knight Minions Musketeer Lightning
Arrows Minions Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Musketeer
Arrows Musketeer
Lightning Arrows Goblin Hut
Lightning Arrows Knight Musketeer
Arrows
Arrows Spear Goblins Minions Musketeer
Arrows Musketeer
Arrows Lightning
Arrows Lightning
Lightning Goblins Minions Musketeer
Lightning Arrows Knight Musketeer
Lightning Arrows Musketeer
Lightning Knight Musketeer Goblin Hut
Lightning Arrows Minions Musketeer
Lightning Arrows Musketeer Goblin Hut
Lightning Spear Goblins Arrows Musketeer Goblin Hut
Lightning Arrows Musketeer Goblin Hut
Lightning Arrows
Minions Lightning
Lightning Arrows Musketeer
Lightning Arrows
Lightning Minions Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows
Arrows Musketeer Lightning
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Minions Musketeer Goblin Hut
Lightning
Lightning Arrows Musketeer
Lightning Arrows
Arrows Lightning
Lightning Spear Goblins Minions Musketeer Goblin Hut
Lightning Arrows Musketeer
Arrows
Lightning Knight Musketeer
Arrows Musketeer Lightning
Lightning Arrows
Musketeer
Minions Musketeer Lightning
Musketeer Lightning
Lightning Musketeer

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