My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Minions Furnace Goblin Barrel
Zap
Minions Furnace Goblin Barrel
Barbarian Barrel
Elite Barbarians Furnace Wizard Goblin Barrel Giant Skeleton Electro Wizard
The Log
Elite Barbarians Furnace Goblin Barrel Giant Skeleton
Earthquake
Furnace Goblin Barrel
Arrows
Minions Furnace Goblin Barrel
Royal Delivery
Minions Elite Barbarians Wizard Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Minions Elite Barbarians Furnace Wizard Goblin Barrel Electro Wizard
Poison
Minions Furnace Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Electro Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Furnace Electro Wizard Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Barrel Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minions Furnace Giant Skeleton
Minions
Zap Elite Barbarians Giant Skeleton
Elite Barbarians
Zap Minions Furnace Wizard
Furnace
Zap Elite Barbarians Goblin Barrel Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Goblin Barrel
Furnace Giant Skeleton
Giant Skeleton
Zap Minions Furnace Wizard Goblin Barrel Electro Wizard
Electro Wizard
Zap Giant Skeleton

Defense Synergies 1 11

Zap
Electro Wizard Minions Elite Barbarians Furnace Giant Skeleton
Minions
Zap Giant Skeleton Electro Wizard
Elite Barbarians
Zap Wizard
Furnace
Zap Electro Wizard
Wizard
Elite Barbarians Giant Skeleton Electro Wizard
Goblin Barrel
Giant Skeleton
Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Minions Furnace Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Elite Barbarians Zap Minions Furnace Electro Wizard
Furnace Minions Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Minions Furnace Electro Wizard
Elite Barbarians Giant Skeleton
Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Wizard
Zap Giant Skeleton Electro Wizard
Minions Elite Barbarians Furnace
Elite Barbarians Giant Skeleton Electro Wizard
Minions Electro Wizard Zap Furnace Wizard Giant Skeleton
Minions Zap Furnace Wizard Electro Wizard
Furnace Zap Minions Elite Barbarians Wizard Giant Skeleton Electro Wizard
Wizard Zap Minions Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Furnace Electro Wizard
Wizard Minions Elite Barbarians Furnace Electro Wizard
Zap Minions Elite Barbarians Furnace Wizard Electro Wizard
Zap Furnace Wizard Minions Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Wizard Minions Elite Barbarians Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard
Giant Skeleton Zap Minions Elite Barbarians Furnace Electro Wizard
Giant Skeleton Zap Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians
Furnace Wizard Zap Minions Electro Wizard
Minions Elite Barbarians Furnace Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Electro Wizard Minions Elite Barbarians
Minions Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Wizard
Wizard Furnace
Elite Barbarians Electro Wizard Zap Minions Furnace Giant Skeleton
Minions Zap Elite Barbarians Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Zap Furnace
Wizard Zap Minions Furnace
Furnace Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians Furnace
Zap Furnace Wizard
Furnace Wizard
Minions
Zap Wizard Electro Wizard
Zap Wizard
Minions Giant Skeleton
Wizard
Zap
Zap Furnace Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Elite Barbarians
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Minions
Zap Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Minions Elite Barbarians Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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