My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Furnace
Zap
Minions Furnace Bandit
Barbarian Barrel
Furnace Wizard Bandit Electro Wizard
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Wizard Bandit Electro Wizard
Fireball
Minions Furnace Wizard Bandit Electro Wizard
Poison
Minions Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Bandit Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Bandit Furnace Poison Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Bandit Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Bandit
Furnace
Bandit
Wizard
Bandit Mega Knight
Poison
The Log Mega Knight
The Log
Poison Bandit Mega Knight
Bandit
Minions Furnace Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Minions Wizard Poison The Log Bandit Electro Wizard

Defense Synergies 0 19

Minions
The Log Bandit Electro Wizard Mega Knight
Furnace
Bandit Electro Wizard
Wizard
The Log Bandit Electro Wizard Mega Knight
Poison
The Log Electro Wizard Mega Knight
The Log
Minions Wizard Poison Bandit Electro Wizard Mega Knight
Bandit
Minions Furnace Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Minions Furnace Wizard Poison The Log Bandit Mega Knight
Mega Knight
Minions Wizard Poison The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Electro Wizard
Minions Furnace The Log Bandit Electro Wizard Mega Knight
Furnace Mega Knight Minions Bandit Electro Wizard
Minions Furnace Bandit Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Minions Furnace Bandit Electro Wizard Mega Knight
Minions Furnace Electro Wizard Wizard Poison
Poison The Log Bandit Electro Wizard Mega Knight
Minions Furnace
Bandit Electro Wizard Mega Knight
Minions Poison Electro Wizard Furnace Wizard The Log Bandit Mega Knight
Minions Furnace Wizard Poison Electro Wizard
Furnace Mega Knight Minions Wizard The Log Bandit Electro Wizard
Wizard Mega Knight Minions Furnace Poison The Log Electro Wizard
Furnace Bandit Electro Wizard Mega Knight
Furnace The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight Minions Furnace Poison Electro Wizard
Mega Knight Minions Furnace Wizard The Log Bandit Electro Wizard
Furnace Wizard Poison The Log Minions Bandit Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Minions Furnace Poison The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bandit Electro Wizard
Poison Bandit Electro Wizard Wizard The Log Mega Knight
Bandit Mega Knight Minions Furnace The Log Electro Wizard
Mega Knight The Log Bandit Electro Wizard
Bandit Mega Knight
Furnace Wizard Poison Minions Electro Wizard
Minions Furnace Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Minions Poison The Log Bandit
Mega Knight Minions
Mega Knight Poison The Log Electro Wizard
Mega Knight Wizard Bandit
Wizard Furnace Mega Knight
Electro Wizard Minions Furnace Poison The Log
Minions Poison Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Wizard Poison Furnace The Log Mega Knight
Wizard Poison Minions Furnace
Furnace Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard Bandit
Minions Poison Electro Wizard
Poison Wizard The Log Bandit Electro Wizard
Poison Wizard
Poison The Log Bandit
Minions Poison Bandit
Furnace Poison The Log
Furnace Wizard Poison The Log Bandit
Furnace Wizard Poison The Log Bandit Mega Knight
Poison
Minions
Wizard Poison The Log Bandit Electro Wizard Mega Knight
Wizard Poison The Log Mega Knight
Minions Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Furnace Wizard Mega Knight
Poison The Log Wizard Bandit Electro Wizard
Wizard Poison The Log Bandit Mega Knight
Poison The Log Bandit
Poison Furnace Wizard Electro Wizard
Electro Wizard Minions Wizard Poison
Poison Wizard The Log Bandit Mega Knight
Poison Electro Wizard
Mega Knight
Wizard Poison The Log
Electro Wizard Minions Bandit
Poison Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard Mega Knight
The Log Wizard Poison
Poison
Mega Knight
Minions Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Bandit Electro Wizard Mega Knight

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