My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Furnace Ram Rider
Zap
Minions Furnace Ram Rider
Barbarian Barrel
Furnace Electro Wizard Magic Archer
The Log
Furnace Ram Rider
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Electro Wizard Magic Archer Ram Rider
Fireball
Minions Furnace Electro Wizard Magic Archer Ram Rider
Poison
Minions Furnace Electro Wizard Magic Archer
Lightning
Furnace Electro Wizard Magic Archer Ram Rider
Rocket
Furnace Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Furnace Electro Wizard Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Furnace

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Ram Rider
Fireball
The Log Electro Wizard Magic Archer Ram Rider Mega Knight
Furnace
Ram Rider
The Log
Fireball Magic Archer Ram Rider Mega Knight
Electro Wizard
Fireball Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Fireball The Log Electro Wizard Mega Knight
Ram Rider
Magic Archer Minions Fireball Furnace The Log Electro Wizard Mega Knight
Mega Knight
Minions Fireball The Log Electro Wizard Magic Archer Ram Rider

Defense Synergies 1 18

Minions
The Log Electro Wizard Ram Rider Mega Knight
Fireball
The Log Electro Wizard Ram Rider Mega Knight
Furnace
Electro Wizard Magic Archer
The Log
Fireball Minions Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Minions Fireball Furnace The Log Magic Archer Ram Rider Mega Knight
Magic Archer
Furnace The Log Electro Wizard Ram Rider Mega Knight
Ram Rider
Minions Fireball The Log Electro Wizard Magic Archer
Mega Knight
Minions Fireball The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard Magic Archer Ram Rider
Minions Furnace The Log Electro Wizard Ram Rider Mega Knight
Furnace Ram Rider Mega Knight Minions Electro Wizard
Minions Furnace Electro Wizard Ram Rider Mega Knight
Fireball The Log Mega Knight
Fireball The Log Minions Furnace Electro Wizard Magic Archer Mega Knight
Minions Furnace Electro Wizard Ram Rider Fireball Magic Archer
Fireball The Log Electro Wizard Magic Archer Ram Rider Mega Knight
Minions Furnace
Electro Wizard Mega Knight
Minions Electro Wizard Fireball Furnace The Log Magic Archer Ram Rider Mega Knight
Minions Fireball Furnace Electro Wizard Magic Archer Ram Rider
Furnace Mega Knight Minions Fireball The Log Electro Wizard Ram Rider
Fireball Mega Knight Minions Furnace The Log Electro Wizard Magic Archer
Furnace Electro Wizard Ram Rider Mega Knight
Fireball Furnace The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Minions Fireball Furnace Electro Wizard
Fireball Mega Knight Minions Furnace The Log Electro Wizard Magic Archer Ram Rider
Furnace The Log Minions Fireball Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Minions Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace Electro Wizard
Fireball Electro Wizard The Log Magic Archer Mega Knight
Mega Knight Minions Furnace The Log Electro Wizard Ram Rider
Mega Knight Fireball The Log Electro Wizard Ram Rider
Ram Rider Mega Knight
Fireball Furnace Minions Electro Wizard Magic Archer Ram Rider
Minions Fireball Furnace Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Minions Fireball The Log Magic Archer
Mega Knight Minions
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Ram Rider
Fireball Furnace Magic Archer Mega Knight
Electro Wizard Minions Fireball Furnace The Log Magic Archer
Minions Mega Knight Fireball The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Electro Wizard Magic Archer Ram Rider
Fireball The Log Magic Archer
Fireball The Log
Fireball Furnace The Log Magic Archer Mega Knight
Fireball Minions Furnace Magic Archer Ram Rider
Furnace The Log Magic Archer
Fireball The Log Magic Archer Ram Rider
Fireball The Log Ram Rider
Minions Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer Ram Rider
Fireball Magic Archer
Fireball The Log Magic Archer
Minions Fireball Magic Archer
Fireball Furnace The Log Magic Archer
Fireball Furnace The Log Magic Archer
Magic Archer Fireball Furnace The Log Mega Knight
Fireball
Minions
Fireball The Log Electro Wizard Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Minions Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Magic Archer Mega Knight
Fireball The Log Electro Wizard Magic Archer Ram Rider
Fireball The Log Magic Archer Ram Rider Mega Knight
Fireball The Log Magic Archer
Fireball Furnace Electro Wizard Magic Archer
Electro Wizard Minions Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball The Log Magic Archer
Electro Wizard Minions Fireball Magic Archer
Fireball Electro Wizard Magic Archer Ram Rider
The Log Fireball
Fireball Electro Wizard Magic Archer Mega Knight
The Log Fireball Magic Archer
Fireball
Mega Knight
Minions Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer Mega Knight

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