My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Hog Rider Miner
Giant Snowball
Bomber Minions Hog Rider Miner
Zap
Bomber Minions
Barbarian Barrel
Bomber Elite Barbarians Electro Wizard
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians Hog Rider Miner Electro Wizard
Fireball
Bomber Minions Elite Barbarians Hog Rider Electro Wizard
Poison
Bomber Minions Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Miner Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians Hog Rider Miner
Minions
Hog Rider Miner Bomber Elite Barbarians
Elite Barbarians
Bomber Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Miner Electro Wizard
Hog Rider
Minions Fireball The Log Bomber Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians Fireball Miner
Miner
Minions Bomber Fireball The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Miner

Defense Synergies 1 10

Bomber
The Log Miner Electro Wizard
Minions
The Log Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Miner Electro Wizard
Hog Rider
The Log
Fireball Bomber Minions Elite Barbarians Miner Electro Wizard
Miner
Bomber Fireball The Log
Electro Wizard
Bomber Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball The Log Electro Wizard
Elite Barbarians Bomber Minions The Log Electro Wizard
Bomber Minions Elite Barbarians Electro Wizard
Elite Barbarians Bomber Minions Electro Wizard
Bomber Elite Barbarians Fireball The Log
Fireball The Log Bomber Minions Electro Wizard
Minions Electro Wizard Fireball
Fireball The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Bomber Miner Electro Wizard
Minions Electro Wizard Bomber Fireball The Log
Minions Fireball Electro Wizard
Bomber Minions Elite Barbarians Fireball The Log Electro Wizard
Bomber Fireball Minions The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Bomber Minions Elite Barbarians Fireball Electro Wizard
Fireball Bomber Minions Elite Barbarians The Log Electro Wizard
The Log Bomber Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Bomber Minions Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Bomber Elite Barbarians The Log Miner
Minions Elite Barbarians The Log Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians
Fireball Minions Electro Wizard
Minions Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Electro Wizard Minions Elite Barbarians Fireball The Log
Minions Elite Barbarians
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball
Bomber Fireball
Elite Barbarians Electro Wizard Bomber Minions Fireball The Log
Minions Bomber Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball The Log
Bomber Fireball The Log
Fireball Minions
Bomber The Log
Fireball The Log
Fireball The Log Miner
Minions Elite Barbarians Fireball Electro Wizard
Miner Fireball The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log Miner
Minions Fireball
Elite Barbarians Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Minions
Bomber Fireball The Log Electro Wizard
Bomber Fireball The Log Miner
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Elite Barbarians Fireball Electro Wizard
Electro Wizard Minions Fireball
Elite Barbarians Fireball
Bomber Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard
The Log Bomber Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

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