My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Miner
Giant Snowball
Minions Wall Breakers Miner
Zap
Minions Wall Breakers
Barbarian Barrel
Bomb Tower Wall Breakers Electro Wizard Magic Archer
The Log
Wall Breakers
Earthquake
Bomb Tower
Arrows
Minions Wall Breakers
Royal Delivery
Minions Wall Breakers Miner Electro Wizard Magic Archer
Fireball
Minions Bomb Tower Wall Breakers Electro Wizard Magic Archer
Poison
Minions Bomb Tower Electro Wizard Magic Archer
Lightning
Bomb Tower Electro Wizard Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Tornado Miner Bomb Tower Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Wall Breakers
Bomb Tower
Wall Breakers
Miner Minions The Log Electro Wizard
Tornado
Magic Archer The Log
The Log
Wall Breakers Tornado Miner Magic Archer
Miner
Minions Wall Breakers The Log Electro Wizard Magic Archer
Electro Wizard
Wall Breakers Miner Magic Archer
Magic Archer
Tornado The Log Miner Electro Wizard

Defense Synergies 3 10

Minions
The Log Electro Wizard
Bomb Tower
Tornado The Log Electro Wizard Magic Archer
Wall Breakers
Tornado
Bomb Tower Magic Archer The Log Electro Wizard
The Log
Bomb Tower Minions Tornado Miner Electro Wizard Magic Archer
Miner
The Log
Electro Wizard
Minions Bomb Tower Tornado The Log Magic Archer
Magic Archer
Tornado Bomb Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard Magic Archer
Bomb Tower Minions The Log Electro Wizard
Bomb Tower Tornado Minions Electro Wizard
Bomb Tower Minions Electro Wizard
Bomb Tower Tornado The Log
Tornado The Log Minions Bomb Tower Electro Wizard Magic Archer
Minions Tornado Electro Wizard Bomb Tower Magic Archer
Bomb Tower The Log Electro Wizard Magic Archer
Minions Bomb Tower Tornado
Tornado Miner Electro Wizard
Minions Electro Wizard Bomb Tower Tornado The Log Magic Archer
Minions Tornado Electro Wizard Magic Archer
Bomb Tower Minions The Log Electro Wizard
Bomb Tower Minions Tornado The Log Electro Wizard Magic Archer
Bomb Tower Electro Wizard
Bomb Tower Tornado The Log Electro Wizard
Bomb Tower Minions Tornado Electro Wizard
Bomb Tower Minions Tornado The Log Electro Wizard Magic Archer
Bomb Tower Tornado The Log Minions Electro Wizard Magic Archer
Bomb Tower Tornado Electro Wizard
Minions Bomb Tower The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomb Tower The Log Miner Magic Archer
Minions Bomb Tower The Log Electro Wizard
Tornado The Log Electro Wizard
Minions Bomb Tower Tornado Electro Wizard Magic Archer
Minions Bomb Tower Electro Wizard
Bomb Tower
Electro Wizard Minions Bomb Tower Tornado The Log Magic Archer
Minions Bomb Tower
Tornado The Log Electro Wizard
Bomb Tower
Bomb Tower Magic Archer
Electro Wizard Minions Bomb Tower Tornado The Log Magic Archer
Minions Bomb Tower The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
The Log
The Log Magic Archer
Minions Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Miner Tornado
Minions Tornado Electro Wizard
Miner Tornado The Log Electro Wizard Magic Archer
Tornado Magic Archer
The Log Miner Magic Archer
Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Minions
The Log Electro Wizard Magic Archer
Tornado The Log Miner Magic Archer
Minions The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Miner Tornado Electro Wizard Magic Archer
Tornado The Log Miner Magic Archer
Miner Tornado The Log Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Minions
The Log Miner Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Minions Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Miner Electro Wizard Magic Archer
The Log Magic Archer
Tornado
Minions Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado The Log Miner Electro Wizard Magic Archer

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