My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Three Musketeers Skeleton Army
Giant Snowball
Fire Spirit Minions Barbarians Three Musketeers Skeleton Army
Zap
Fire Spirit Minions Three Musketeers Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Three Musketeers Skeleton Army
The Log
Fire Spirit Barbarians Three Musketeers Skeleton Army
Earthquake
Barbarians Elixir Collector Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Barbarians Three Musketeers Skeleton Army
Fireball
Minions Barbarians Elixir Collector Three Musketeers Skeleton Army
Poison
Minions Barbarians Elixir Collector Three Musketeers Skeleton Army
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Skeleton Army Barbarians Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Three Musketeers
Minions
Giant Rage
Barbarians
Giant
Minions Rage Fire Spirit Three Musketeers
Elixir Collector
Three Musketeers
Fire Spirit Giant Rage
Rage
Minions Giant Three Musketeers
Skeleton Army

Defense Synergies 0 1

Fire Spirit
Minions
Barbarians
Skeleton Army
Giant
Elixir Collector
Three Musketeers
Rage
Skeleton Army
Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Skeleton Army Minions Three Musketeers
Barbarians Three Musketeers Skeleton Army Fire Spirit Minions
Barbarians Three Musketeers Skeleton Army Minions
Barbarians Skeleton Army
Skeleton Army Fire Spirit Minions
Minions Three Musketeers Fire Spirit
Barbarians
Barbarians Three Musketeers Minions Skeleton Army
Skeleton Army Fire Spirit Barbarians
Minions Barbarians Skeleton Army
Minions Three Musketeers
Barbarians Skeleton Army Fire Spirit Minions Three Musketeers
Fire Spirit Three Musketeers Skeleton Army Minions Barbarians
Barbarians Skeleton Army Three Musketeers
Barbarians Skeleton Army Three Musketeers
Barbarians Three Musketeers Minions Skeleton Army
Fire Spirit Minions Barbarians Three Musketeers Skeleton Army
Fire Spirit Minions Barbarians
Barbarians Three Musketeers
Skeleton Army Fire Spirit Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Barbarians Skeleton Army Minions
Skeleton Army Barbarians
Barbarians Three Musketeers Skeleton Army
Fire Spirit Minions Three Musketeers
Skeleton Army Minions Barbarians
Barbarians Skeleton Army
Minions Barbarians Skeleton Army
Barbarians Three Musketeers Skeleton Army
Minions Barbarians
Skeleton Army Barbarians
Barbarians Skeleton Army Three Musketeers
Barbarians Three Musketeers Skeleton Army
Barbarians Skeleton Army Minions Three Musketeers
Minions Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Fire Spirit
Fire Spirit Minions
Fire Spirit
Fire Spirit
Fire Spirit Minions Three Musketeers
Fire Spirit
Fire Spirit Three Musketeers
Minions
Three Musketeers
Three Musketeers
Three Musketeers
Minions
Fire Spirit Three Musketeers
Fire Spirit
Minions
Barbarians
Fire Spirit
Fire Spirit
Minions
Fire Spirit Minions Barbarians Skeleton Army
Fire Spirit Three Musketeers
Three Musketeers
Three Musketeers
Minions

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