My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Wizard Skeleton Army Witch
Fireball
Minions Wizard Skeleton Army Witch
Poison
Minions Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Fireball Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Minions Valkyrie Witch
Arrows
Zap Fireball
Minions
Zap Valkyrie
Fireball
Zap Arrows
Valkyrie
Zap Minions Wizard Witch
Wizard
Valkyrie
Skeleton Army
Witch
Zap Valkyrie

Defense Synergies 2 11

Zap
Fireball Arrows Minions Valkyrie Skeleton Army Witch
Arrows
Zap Fireball Valkyrie
Minions
Valkyrie Zap
Fireball
Zap Arrows Valkyrie
Valkyrie
Minions Zap Arrows Fireball Wizard Witch
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Wizard
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard
Skeleton Army Zap Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Zap Minions Valkyrie
Minions Zap Arrows Fireball Wizard Witch
Zap Arrows Fireball Valkyrie
Witch Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Zap Arrows Fireball Wizard
Arrows Minions Zap Fireball Wizard Witch
Skeleton Army Zap Minions Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Zap Arrows Minions Witch
Skeleton Army
Skeleton Army Zap Fireball
Wizard Arrows Minions Fireball Valkyrie Skeleton Army Witch
Arrows Fireball Zap Minions Valkyrie Wizard Skeleton Army Witch
Zap Arrows Valkyrie Wizard Witch Minions Fireball
Valkyrie Wizard Skeleton Army Arrows Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Witch
Fireball Zap Arrows Valkyrie Wizard
Skeleton Army Zap Minions Valkyrie Witch
Valkyrie Skeleton Army Zap Fireball
Valkyrie Skeleton Army Witch
Arrows Fireball Wizard Zap Minions Witch
Skeleton Army Minions Fireball Valkyrie Witch
Valkyrie Skeleton Army
Zap Minions Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Zap Arrows Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Minions Fireball Valkyrie
Arrows Minions Valkyrie Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Zap Arrows Valkyrie
Arrows Fireball Wizard Zap Minions Witch
Arrows Wizard Witch
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Minions Fireball
Zap Arrows Fireball Valkyrie Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Minions
Zap Arrows Fireball Wizard
Zap Arrows Fireball Valkyrie Wizard Witch
Minions Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Zap Wizard Witch
Fireball Zap Arrows Wizard Witch
Fireball Zap Arrows
Zap Arrows Fireball Wizard Witch
Zap Minions Fireball Wizard Witch
Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Minions Fireball Skeleton Army Witch
Fireball Zap Arrows Wizard Witch
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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