My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Witch Bowler
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Witch Bowler
Poison
Minions Goblin Gang Witch
Lightning
Elite Barbarians Witch Bowler
Rocket
Elite Barbarians Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Hog Rider Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Minions Witch Bowler
Arrows
Zap Elite Barbarians Hog Rider Bowler
Minions
Hog Rider Zap Elite Barbarians Bowler
Goblin Gang
Hog Rider Bowler
Elite Barbarians
Zap Arrows Minions Hog Rider
Hog Rider
Zap Arrows Minions Goblin Gang Elite Barbarians Witch Bowler
Witch
Zap Hog Rider Bowler
Bowler
Zap Arrows Minions Goblin Gang Hog Rider Witch

Defense Synergies 0 9

Zap
Arrows Minions Goblin Gang Elite Barbarians Witch Bowler
Arrows
Zap Bowler
Minions
Zap Bowler
Goblin Gang
Zap
Elite Barbarians
Zap
Hog Rider
Witch
Zap Bowler
Bowler
Zap Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions
Elite Barbarians Zap Minions Goblin Gang Witch
Goblin Gang Witch Bowler Minions Elite Barbarians
Elite Barbarians Witch Minions Goblin Gang Bowler
Arrows Elite Barbarians Bowler
Arrows Goblin Gang Bowler Zap Minions
Minions Zap Arrows Goblin Gang Witch
Bowler Zap Arrows
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bowler
Minions Goblin Gang Witch Zap Arrows Bowler
Arrows Minions Zap Goblin Gang Witch
Bowler Zap Minions Goblin Gang Elite Barbarians Witch
Bowler Zap Arrows Minions Goblin Gang Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Bowler
Arrows Minions Goblin Gang Elite Barbarians Witch Bowler
Arrows Zap Minions Goblin Gang Elite Barbarians Witch Bowler
Zap Arrows Witch Minions Bowler
Elite Barbarians
Goblin Gang Bowler Arrows Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch Bowler
Zap Arrows Goblin Gang Elite Barbarians Bowler
Goblin Gang Zap Minions Elite Barbarians Witch Bowler
Goblin Gang Bowler Zap Elite Barbarians
Goblin Gang Elite Barbarians Witch Bowler
Arrows Zap Minions Goblin Gang Witch
Goblin Gang Minions Elite Barbarians Witch Bowler
Elite Barbarians
Zap Minions Elite Barbarians Witch
Witch Goblin Gang
Minions Elite Barbarians Witch Bowler
Zap Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Goblin Gang Witch
Witch Bowler
Goblin Gang Elite Barbarians Witch Zap Minions Bowler
Arrows Minions Bowler Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap Minions Witch
Arrows Witch Bowler
Arrows Zap Bowler
Arrows Zap
Minions Goblin Gang Elite Barbarians Bowler
Zap Arrows Bowler
Zap Arrows
Elite Barbarians Bowler
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows Witch Bowler
Arrows Bowler
Arrows
Minions
Zap Arrows Bowler
Zap Arrows Witch Bowler
Minions Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Witch Bowler
Witch
Arrows Zap Witch Bowler
Zap Arrows Witch Bowler
Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Minions Witch
Elite Barbarians Bowler
Zap Arrows
Zap Arrows
Arrows Bowler
Zap Minions Goblin Gang Witch
Zap Arrows Witch
Arrows
Goblin Gang Bowler
Arrows Zap Bowler
Zap Arrows
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Witch Bowler
Zap Witch
Zap Witch Bowler

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