My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon
Giant Snowball
Minions Baby Dragon Miner Inferno Dragon
Zap
Minions Mortar Inferno Dragon
Barbarian Barrel
Mortar Valkyrie Electro Wizard
The Log
Earthquake
Mortar
Arrows
Minions
Royal Delivery
Minions Valkyrie Baby Dragon Miner Electro Wizard Inferno Dragon
Fireball
Minions Mortar Baby Dragon Electro Wizard Inferno Dragon
Poison
Minions Mortar Electro Wizard
Lightning
Mortar Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Rocket
Mortar Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Mortar Valkyrie Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Mortar

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mortar Valkyrie Baby Dragon Inferno Dragon
Mortar
Miner Minions Baby Dragon The Log
Valkyrie
Minions Baby Dragon Electro Wizard
Baby Dragon
Minions Mortar Valkyrie Miner Electro Wizard Inferno Dragon
The Log
Mortar Miner
Miner
Minions Mortar Baby Dragon The Log Electro Wizard Inferno Dragon
Electro Wizard
Valkyrie Baby Dragon Miner
Inferno Dragon
Minions Baby Dragon Miner

Defense Synergies 1 18

Minions
Valkyrie Mortar Baby Dragon The Log Electro Wizard
Mortar
Minions Valkyrie Baby Dragon The Log Electro Wizard Inferno Dragon
Valkyrie
Minions Mortar Baby Dragon The Log Electro Wizard
Baby Dragon
Minions Mortar Valkyrie The Log Inferno Dragon
The Log
Minions Mortar Valkyrie Baby Dragon Miner Electro Wizard Inferno Dragon
Miner
The Log
Electro Wizard
Minions Mortar Valkyrie The Log Inferno Dragon
Inferno Dragon
Mortar Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Valkyrie Baby Dragon The Log Electro Wizard
Inferno Dragon Minions Mortar Valkyrie The Log Electro Wizard
Mortar Minions Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Minions Mortar Valkyrie Electro Wizard
Valkyrie The Log
The Log Minions Valkyrie Baby Dragon Electro Wizard
Minions Electro Wizard Inferno Dragon Mortar Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard
Inferno Dragon Minions Mortar
Valkyrie Miner Electro Wizard
Minions Valkyrie Electro Wizard Baby Dragon The Log
Minions Inferno Dragon Baby Dragon Electro Wizard
Mortar Minions Valkyrie The Log Electro Wizard
Valkyrie Minions Mortar Baby Dragon The Log Electro Wizard
Inferno Dragon Mortar Electro Wizard
Mortar The Log Electro Wizard Inferno Dragon
Minions Mortar Valkyrie Electro Wizard
Mortar Minions Valkyrie Baby Dragon The Log Electro Wizard
Mortar Valkyrie Baby Dragon The Log Minions Electro Wizard Inferno Dragon
Mortar Electro Wizard Inferno Dragon
Valkyrie Minions Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Mortar Valkyrie Baby Dragon The Log Miner Inferno Dragon
Minions Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Inferno Dragon
Minions Baby Dragon Electro Wizard
Minions Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Minions Mortar Valkyrie Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Minions Mortar Valkyrie Baby Dragon The Log Inferno Dragon
Minions Valkyrie Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon The Log
Mortar Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
Valkyrie The Log
Mortar Valkyrie Baby Dragon The Log
Minions Baby Dragon
Mortar Baby Dragon The Log
The Log Baby Dragon
The Log Miner Mortar
Minions Electro Wizard
Miner Mortar Valkyrie The Log Electro Wizard
Baby Dragon
Mortar Baby Dragon The Log Miner
Minions Mortar Baby Dragon
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log
Mortar
Minions
Mortar Baby Dragon The Log Electro Wizard
Mortar Valkyrie Baby Dragon The Log Miner
Minions Baby Dragon The Log
The Log
Mortar Baby Dragon The Log
The Log Mortar Valkyrie Baby Dragon
Inferno Dragon
Mortar The Log Miner Baby Dragon Electro Wizard
Mortar Baby Dragon The Log Miner
Miner Mortar Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard Minions
Mortar The Log Miner
Electro Wizard
The Log
Electro Wizard Minions
Baby Dragon Electro Wizard
The Log
Miner Valkyrie Baby Dragon Electro Wizard
The Log Mortar Baby Dragon
Minions Baby Dragon The Log Electro Wizard
Electro Wizard
Mortar Baby Dragon The Log Miner Electro Wizard

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