My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard P.E.K.K.A Miner Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Miner Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tornado Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Lumberjack
Wizard
Tornado P.E.K.K.A Miner Lumberjack
Tornado
Wizard P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Tornado Electro Wizard Wizard The Log Lumberjack
The Log
Tornado P.E.K.K.A Miner Lumberjack
Miner
Fire Spirit Wizard The Log Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Miner Lumberjack
Lumberjack
Fire Spirit Wizard P.E.K.K.A The Log Miner Electro Wizard

Defense Synergies 3 15

Fire Spirit
Tornado P.E.K.K.A The Log Electro Wizard
Wizard
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Fire Spirit The Log Electro Wizard
P.E.K.K.A
Tornado The Log Fire Spirit Wizard Electro Wizard
The Log
P.E.K.K.A Fire Spirit Wizard Tornado Miner Electro Wizard Lumberjack
Miner
The Log
Electro Wizard
Fire Spirit Wizard Tornado P.E.K.K.A The Log Lumberjack
Lumberjack
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack The Log Electro Wizard
Tornado P.E.K.K.A Lumberjack Fire Spirit Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Fire Spirit Electro Wizard Lumberjack
Tornado Electro Wizard Fire Spirit Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Fire Spirit Miner Electro Wizard Lumberjack
Electro Wizard Wizard Tornado The Log Lumberjack
Wizard Tornado Electro Wizard
P.E.K.K.A Lumberjack Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Tornado P.E.K.K.A Electro Wizard Lumberjack
Fire Spirit Wizard Tornado The Log Electro Wizard Lumberjack
Wizard Tornado The Log Fire Spirit Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard Fire Spirit P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log Miner Lumberjack
P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Lumberjack Tornado The Log Electro Wizard
P.E.K.K.A Lumberjack
Fire Spirit Wizard Tornado Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Tornado P.E.K.K.A The Log Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner Electro Wizard
The Log Miner
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado The Log
The Log Fire Spirit Wizard Tornado
The Log Miner Wizard Tornado
Fire Spirit Tornado Electro Wizard Lumberjack
Miner Wizard Tornado The Log Electro Wizard
Fire Spirit Wizard Tornado
Fire Spirit The Log Miner
The Log
Wizard The Log
Wizard The Log
Tornado
Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Wizard
The Log Miner Wizard Tornado Electro Wizard
Wizard Tornado The Log Miner
Miner Tornado The Log
Fire Spirit Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log Miner
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Fire Spirit
Fire Spirit Wizard Tornado Electro Wizard
The Log
Miner Wizard Electro Wizard Lumberjack
The Log Wizard
Tornado
P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Miner Electro Wizard

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