My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon Ram Rider Sparky
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon Ram Rider
Zap
Minion Horde Skeleton Army Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Ram Rider Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Electro Wizard Inferno Dragon Ram Rider Sparky
Fireball
Minion Horde Skeleton Army Electro Wizard Inferno Dragon Ram Rider Sparky
Poison
Minion Horde Skeleton Army Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Ram Rider Sparky
Rocket
Minion Horde Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Electro Wizard Inferno Dragon Minion Horde Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Electro Wizard Inferno Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Sparky Minion Horde Mega Knight
Minion Horde
Mega Knight Zap Sparky
Skeleton Army
Sparky
Electro Wizard
Zap Ram Rider Sparky Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Zap Electro Wizard Mega Knight
Sparky
Zap Minion Horde Skeleton Army Electro Wizard
Mega Knight
Minion Horde Inferno Dragon Zap Electro Wizard Ram Rider

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Minion Horde Skeleton Army Inferno Dragon Ram Rider Sparky
Minion Horde
Zap Sparky
Skeleton Army
Zap Electro Wizard Inferno Dragon Sparky
Electro Wizard
Zap Skeleton Army Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Zap Skeleton Army Electro Wizard Mega Knight
Ram Rider
Zap Electro Wizard
Sparky
Zap Minion Horde Skeleton Army
Mega Knight
Zap Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Ram Rider Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky Zap Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army Ram Rider Sparky Mega Knight Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Sparky Electro Wizard Ram Rider Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Ram Rider Zap
Zap Electro Wizard Ram Rider Sparky Mega Knight
Minion Horde Inferno Dragon Sparky Skeleton Army
Skeleton Army Minion Horde Electro Wizard Sparky Mega Knight
Minion Horde Skeleton Army Electro Wizard Zap Ram Rider Mega Knight
Minion Horde Inferno Dragon Zap Electro Wizard Ram Rider
Minion Horde Skeleton Army Sparky Mega Knight Zap Electro Wizard Ram Rider
Skeleton Army Sparky Mega Knight Zap Minion Horde Electro Wizard
Skeleton Army Inferno Dragon Sparky Minion Horde Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army Zap Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight
Minion Horde Sparky Mega Knight Skeleton Army Electro Wizard
Mega Knight Zap Minion Horde Skeleton Army Electro Wizard Ram Rider
Zap Electro Wizard Inferno Dragon Ram Rider Mega Knight
Sparky Electro Wizard Inferno Dragon Ram Rider
Skeleton Army Mega Knight Minion Horde Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Minion Horde Electro Wizard Ram Rider Sparky
Skeleton Army Mega Knight Zap Minion Horde Electro Wizard Ram Rider Sparky
Minion Horde Skeleton Army Inferno Dragon Ram Rider Sparky Mega Knight
Zap Minion Horde Electro Wizard Ram Rider
Skeleton Army Sparky Minion Horde Electro Wizard Ram Rider
Mega Knight Minion Horde Skeleton Army Inferno Dragon Sparky
Zap Minion Horde Electro Wizard Mega Knight Skeleton Army Inferno Dragon Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Minion Horde Sparky
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Minion Horde Ram Rider Sparky
Minion Horde Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Zap Minion Horde Inferno Dragon
Mega Knight Zap Minion Horde Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Electro Wizard Ram Rider
Minion Horde Sparky
Sparky
Zap Minion Horde Sparky Mega Knight
Zap Minion Horde Ram Rider
Minion Horde Sparky
Zap Ram Rider
Zap Ram Rider
Minion Horde Electro Wizard Sparky
Zap Minion Horde Electro Wizard Ram Rider Sparky
Zap
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Sparky
Minion Horde Sparky Mega Knight
Sparky
Minion Horde Sparky
Zap Electro Wizard Sparky Mega Knight
Zap Mega Knight
Minion Horde Sparky Mega Knight
Sparky
Zap Minion Horde
Zap Sparky Mega Knight
Minion Horde Inferno Dragon
Zap Electro Wizard Ram Rider Sparky
Zap Ram Rider Sparky Mega Knight
Zap Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard Minion Horde
Minion Horde Sparky
Zap Minion Horde Sparky Mega Knight
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky Mega Knight
Sparky
Zap Minion Horde Electro Wizard Skeleton Army
Zap Electro Wizard Ram Rider
Minion Horde Electro Wizard Sparky Mega Knight
Zap
Zap Sparky
Minion Horde Sparky Mega Knight
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight

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