My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Goblin Barrel Skeleton Army Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Goblin Barrel Mega Knight
Hog Rider
Giant Snowball Rage Wizard Goblin Barrel Mega Knight
Inferno Tower
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard
Goblin Barrel
Giant Snowball Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Giant Snowball Hog Rider Wizard Goblin Barrel

Defense Synergies 2 5

Giant Snowball
Mega Knight Inferno Tower Wizard
Hog Rider
Inferno Tower
Skeleton Army Giant Snowball Mega Knight
Wizard
Giant Snowball Skeleton Army Mega Knight
Rage
Goblin Barrel
Skeleton Army
Inferno Tower Wizard
Mega Knight
Giant Snowball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight Giant Snowball
Inferno Tower Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Giant Snowball Mega Knight
Giant Snowball Inferno Tower Wizard
Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Giant Snowball Inferno Tower Mega Knight
Skeleton Army Giant Snowball Wizard Mega Knight
Inferno Tower Giant Snowball Wizard
Inferno Tower Skeleton Army Mega Knight Giant Snowball Wizard
Wizard Skeleton Army Mega Knight Giant Snowball
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Giant Snowball Mega Knight
Wizard Mega Knight Inferno Tower Skeleton Army
Mega Knight Giant Snowball Wizard Skeleton Army
Giant Snowball Wizard Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Inferno Tower
Giant Snowball Wizard Mega Knight
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight Inferno Tower
Inferno Tower Skeleton Army Mega Knight
Wizard Giant Snowball
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Giant Snowball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Giant Snowball
Skeleton Army Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Mega Knight
Inferno Tower Skeleton Army
Mega Knight Giant Snowball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball Mega Knight
Wizard Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard
Wizard Mega Knight
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard Mega Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard
Skeleton Army
Giant Snowball Wizard
Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: