My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Royal Hogs Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Three Musketeers
Giant Snowball
Fire Spirit Royal Hogs Three Musketeers
Zap
Fire Spirit Royal Hogs Three Musketeers
Barbarian Barrel
Fire Spirit Elite Barbarians Royal Hogs Barbarian Hut Three Musketeers
The Log
Fire Spirit Elite Barbarians Royal Hogs Barbarian Hut Three Musketeers
Earthquake
Royal Hogs Barbarian Hut
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Elite Barbarians Royal Hogs Three Musketeers
Fireball
Elite Barbarians Royal Hogs Barbarian Hut Three Musketeers
Poison
Royal Hogs Barbarian Hut Three Musketeers
Lightning
Elite Barbarians Barbarian Hut Three Musketeers
Rocket
Elite Barbarians Royal Hogs Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Royal Hogs Elite Barbarians Rocket Barbarian Hut Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Barbarian Barrel Royal Hogs Elite Barbarians

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Royal Hogs Barbarian Hut Three Musketeers
Elite Barbarians
Fire Spirit Three Musketeers Barbarian Barrel Mega Knight
Royal Hogs
Fire Spirit Barbarian Hut Three Musketeers Barbarian Barrel Mega Knight
Rocket
Barbarian Hut
Fire Spirit Royal Hogs Three Musketeers Barbarian Barrel
Three Musketeers
Fire Spirit Elite Barbarians Royal Hogs Barbarian Hut Barbarian Barrel
Barbarian Barrel
Elite Barbarians Royal Hogs Barbarian Hut Three Musketeers Mega Knight
Mega Knight
Elite Barbarians Royal Hogs Barbarian Barrel

Defense Synergies 0 4

Fire Spirit
Elite Barbarians
Mega Knight
Royal Hogs
Rocket
Barbarian Hut
Barbarian Barrel
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Barbarian Hut Three Musketeers Mega Knight
Mega Knight
Elite Barbarians Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Barbarian Barrel
Elite Barbarians Barbarian Hut Three Musketeers Mega Knight
Rocket Barbarian Hut Three Musketeers Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Barbarian Hut Three Musketeers Mega Knight
Elite Barbarians Rocket Barbarian Barrel Mega Knight
Barbarian Barrel Fire Spirit Mega Knight
Rocket Three Musketeers Fire Spirit Barbarian Hut
Rocket Barbarian Hut Barbarian Barrel Mega Knight
Barbarian Hut Three Musketeers Elite Barbarians
Elite Barbarians Fire Spirit Barbarian Barrel Mega Knight
Barbarian Barrel Mega Knight
Three Musketeers Barbarian Hut
Barbarian Hut Mega Knight Fire Spirit Elite Barbarians Rocket Three Musketeers
Fire Spirit Rocket Barbarian Hut Three Musketeers Mega Knight Barbarian Barrel
Elite Barbarians Barbarian Hut Three Musketeers Mega Knight
Rocket Barbarian Hut Elite Barbarians Three Musketeers Mega Knight
Barbarian Hut Three Musketeers Mega Knight Elite Barbarians
Fire Spirit Mega Knight Elite Barbarians Barbarian Hut Three Musketeers Barbarian Barrel
Barbarian Barrel Fire Spirit Barbarian Hut Mega Knight
Barbarian Hut Elite Barbarians Three Musketeers
Mega Knight Fire Spirit Elite Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Elite Barbarians Barbarian Barrel
Elite Barbarians Rocket Barbarian Barrel Mega Knight
Mega Knight Elite Barbarians Rocket Barbarian Hut
Rocket Mega Knight Elite Barbarians Barbarian Hut Barbarian Barrel
Barbarian Hut Elite Barbarians Three Musketeers Mega Knight
Fire Spirit Rocket Three Musketeers
Rocket Elite Barbarians Barbarian Hut
Mega Knight Elite Barbarians Barbarian Hut
Rocket Mega Knight Elite Barbarians Barbarian Hut Barbarian Barrel
Barbarian Hut Three Musketeers
Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians
Elite Barbarians Rocket Mega Knight Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Mega Knight
Elite Barbarians Rocket Barbarian Hut Three Musketeers Barbarian Barrel
Mega Knight Elite Barbarians Barbarian Hut Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Hut Barbarian Barrel
Rocket Barbarian Hut Barbarian Barrel
Rocket Fire Spirit Barbarian Barrel Mega Knight
Fire Spirit Rocket
Fire Spirit
Fire Spirit Barbarian Hut Barbarian Barrel
Rocket Fire Spirit Elite Barbarians Three Musketeers
Rocket Barbarian Barrel
Fire Spirit Rocket
Rocket Fire Spirit Elite Barbarians Barbarian Hut Three Musketeers Barbarian Barrel
Rocket Barbarian Barrel
Elite Barbarians Barbarian Hut Barbarian Barrel
Rocket Barbarian Hut Three Musketeers Barbarian Barrel
Rocket Barbarian Hut Three Musketeers Barbarian Barrel Mega Knight
Rocket Three Musketeers Barbarian Barrel
Rocket
Rocket Fire Spirit Three Musketeers Barbarian Barrel Mega Knight
Rocket Fire Spirit Barbarian Barrel Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Barbarian Hut Barbarian Barrel
Fire Spirit Barbarian Barrel Mega Knight
Barbarian Barrel
Mega Knight
Rocket Barbarian Barrel
Elite Barbarians Fire Spirit
Rocket
Elite Barbarians
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Fire Spirit Rocket Barbarian Hut Barbarian Barrel
Rocket Fire Spirit Three Musketeers
Barbarian Barrel
Rocket Three Musketeers Mega Knight
Rocket
Elite Barbarians Three Musketeers Mega Knight
Elite Barbarians Rocket
Rocket
Rocket Barbarian Barrel Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: