My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards Baby Dragon
Zap
Battle Ram Guards
Barbarian Barrel
Valkyrie Battle Ram Wizard Guards Electro Wizard
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Battle Ram Wizard Guards Baby Dragon Electro Wizard
Fireball
Battle Ram Wizard Baby Dragon Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Valkyrie Battle Ram Baby Dragon Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Valkyrie Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Valkyrie Guards Baby Dragon Mega Knight
Valkyrie
Zap Battle Ram Wizard Baby Dragon Electro Wizard
Battle Ram
Zap Valkyrie Baby Dragon Electro Wizard
Wizard
Valkyrie Mega Knight
Guards
Zap
Baby Dragon
Zap Valkyrie Battle Ram Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Battle Ram Baby Dragon Mega Knight
Mega Knight
Zap Wizard Baby Dragon Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Valkyrie Guards Baby Dragon
Valkyrie
Zap Wizard Baby Dragon Electro Wizard
Battle Ram
Wizard
Valkyrie Guards Electro Wizard Mega Knight
Guards
Zap Wizard Baby Dragon Electro Wizard
Baby Dragon
Zap Valkyrie Guards Mega Knight
Electro Wizard
Zap Valkyrie Wizard Guards Mega Knight
Mega Knight
Zap Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Electro Wizard
Zap Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Guards Baby Dragon Electro Wizard Mega Knight
Electro Wizard Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Guards Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Electro Wizard
Mega Knight Zap Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Mega Knight Zap Guards Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Electro Wizard
Mega Knight Zap Valkyrie Wizard Guards Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon Guards Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Guards Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard Baby Dragon Mega Knight
Guards Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Guards Mega Knight Zap Electro Wizard
Valkyrie Guards Mega Knight
Wizard Zap Baby Dragon Electro Wizard
Guards Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Baby Dragon
Guards
Mega Knight Valkyrie Guards
Mega Knight Zap Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Wizard Guards
Wizard Valkyrie Baby Dragon Mega Knight
Guards Electro Wizard Zap Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Guards
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Guards Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Electro Wizard Mega Knight
Zap Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Guards
Zap Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Electro Wizard Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Guards Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Mega Knight

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