My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Electro Spirit Electro Giant Princess Royal Ghost Fisherman Inferno Dragon Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Lumberjack
Zap
Sparky
Barbarian Barrel
Wizard Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Electro Wizard Lumberjack Sparky
Fireball
Wizard Electro Wizard Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Poison Electro Wizard Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Poison Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Poison The Log Lumberjack Mega Knight
Wizard
Lumberjack Sparky Mega Knight
Poison
Zap The Log Mega Knight
The Log
Zap Poison Lumberjack Sparky Mega Knight
Electro Wizard
Zap Lumberjack Sparky Mega Knight
Lumberjack
Zap Wizard The Log Electro Wizard Sparky Mega Knight
Sparky
Zap Wizard The Log Electro Wizard Lumberjack
Mega Knight
Zap Wizard Poison The Log Electro Wizard Lumberjack

Defense Synergies 2 18

Zap
Electro Wizard Mega Knight Poison The Log Lumberjack Sparky
Wizard
The Log Electro Wizard Lumberjack Mega Knight
Poison
Zap The Log Electro Wizard Sparky Mega Knight
The Log
Zap Wizard Poison Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard
Zap Wizard Poison The Log Lumberjack Mega Knight
Lumberjack
Zap Wizard The Log Electro Wizard
Sparky
Zap Poison The Log
Mega Knight
Zap Wizard Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard Sparky
Lumberjack Sparky Zap The Log Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Electro Wizard
Lumberjack Sparky Electro Wizard Mega Knight
Poison The Log Lumberjack Sparky Mega Knight
The Log Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Wizard Poison
Zap Poison The Log Electro Wizard Sparky Mega Knight
Sparky Lumberjack
Electro Wizard Lumberjack Sparky Mega Knight
Poison Electro Wizard Zap Wizard The Log Lumberjack Mega Knight
Zap Wizard Poison Electro Wizard
Lumberjack Sparky Mega Knight Zap Wizard The Log Electro Wizard
Wizard Sparky Mega Knight Zap Poison The Log Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
Zap The Log Electro Wizard Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Poison Electro Wizard Lumberjack
Mega Knight Zap Wizard The Log Electro Wizard Lumberjack
Zap Wizard Poison The Log Electro Wizard Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Wizard Mega Knight Poison The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard Sparky
Poison Electro Wizard Zap Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log Electro Wizard Sparky
Lumberjack Mega Knight Zap The Log Electro Wizard Sparky
Lumberjack Sparky Mega Knight
Wizard Poison Zap Electro Wizard
Sparky Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Zap Electro Wizard Mega Knight Poison The Log Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Zap Poison The Log Electro Wizard
Mega Knight Wizard Lumberjack Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky Zap Poison The Log Lumberjack
Poison Mega Knight Zap Wizard The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Sparky
Poison Zap The Log Electro Wizard
Poison The Log Sparky
Poison The Log Sparky
Wizard Poison Zap The Log Sparky Mega Knight
Wizard Poison Zap
Wizard Poison The Log Sparky
Poison The Log Zap Wizard
Poison The Log Zap Wizard
Poison Electro Wizard Lumberjack Sparky
Poison Zap Wizard The Log Electro Wizard Sparky
Poison Zap Wizard
Poison The Log Sparky
Poison
Zap Poison The Log Sparky
Zap Wizard Poison The Log Sparky
Wizard Poison The Log Sparky Mega Knight
Poison Sparky
Sparky
Zap Wizard Poison The Log Electro Wizard Sparky Mega Knight
Zap Wizard Poison The Log Mega Knight
Poison The Log Sparky Mega Knight
Wizard Poison
The Log Sparky
Zap Poison The Log
Zap Poison The Log Wizard Sparky Mega Knight
Poison The Log Zap Wizard Electro Wizard Sparky
Zap Wizard Poison The Log Sparky Mega Knight
Poison Zap The Log Sparky
Poison Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Wizard Poison
Sparky
Poison Zap Wizard The Log Sparky Mega Knight
Zap Poison Electro Wizard Sparky
Sparky Mega Knight
Wizard Poison The Log Sparky
Zap Electro Wizard
Poison Zap Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard Lumberjack Sparky Mega Knight
The Log Zap Wizard Poison
Zap Poison Sparky
Sparky Mega Knight
Zap Poison The Log Electro Wizard Sparky
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard Sparky Mega Knight

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