My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Bandit Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon Night Witch
Giant Snowball
Battle Ram Inferno Dragon Night Witch
Zap
Battle Ram Bandit Inferno Dragon Night Witch
Barbarian Barrel
Battle Ram Bandit Night Witch
The Log
Battle Ram Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Battle Ram Bandit Inferno Dragon Night Witch
Fireball
Battle Ram Bandit Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Ice Golem Battle Ram Bandit Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Bandit Battle Ram Inferno Dragon Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Bandit

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Ice Golem The Log Bandit Night Witch Mega Knight
Ice Golem
Battle Ram Zap
Battle Ram
Zap Ice Golem The Log Bandit
The Log
Battle Ram Zap Bandit Mega Knight
Bandit
Battle Ram Zap The Log Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Inferno Dragon Zap The Log Bandit Night Witch

Defense Synergies 2 16

Zap
Mega Knight Ice Golem The Log Bandit Inferno Dragon Night Witch
Ice Golem
Night Witch Zap The Log Bandit Inferno Dragon Mega Knight
Battle Ram
The Log
Zap Ice Golem Bandit Inferno Dragon Night Witch Mega Knight
Bandit
Zap Ice Golem The Log Mega Knight
Inferno Dragon
Zap Ice Golem The Log Mega Knight
Night Witch
Ice Golem Zap The Log Mega Knight
Mega Knight
Zap Ice Golem The Log Bandit Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem The Log
Inferno Dragon Zap The Log Bandit Night Witch Mega Knight
Mega Knight Bandit Inferno Dragon Night Witch
Inferno Dragon Night Witch Bandit Mega Knight
The Log Mega Knight
The Log Zap Bandit Night Witch Mega Knight
Inferno Dragon Zap Night Witch
Zap Ice Golem The Log Bandit Mega Knight
Inferno Dragon Night Witch
Ice Golem Bandit Night Witch Mega Knight
Zap Ice Golem The Log Bandit Night Witch Mega Knight
Inferno Dragon Zap Night Witch
Night Witch Mega Knight Zap The Log Bandit
Mega Knight Zap The Log Night Witch
Inferno Dragon Bandit Mega Knight
Zap The Log Bandit Inferno Dragon Mega Knight
Mega Knight Night Witch
Mega Knight Zap The Log Bandit Night Witch
Zap The Log Ice Golem Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem Bandit
Bandit Zap Ice Golem The Log Inferno Dragon Mega Knight
Bandit Mega Knight Zap Ice Golem The Log
Mega Knight Zap Ice Golem The Log Bandit Night Witch
Bandit Inferno Dragon Night Witch Mega Knight
Zap Ice Golem
Ice Golem Bandit Night Witch
Mega Knight Inferno Dragon
Zap Mega Knight Ice Golem The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap The Log
Mega Knight Ice Golem Bandit Night Witch
Mega Knight
Zap Ice Golem The Log Inferno Dragon Night Witch
Mega Knight Zap Ice Golem The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
Zap The Log Bandit
The Log Bandit
Ice Golem The Log
Zap The Log Mega Knight
Zap Ice Golem
The Log
The Log Zap Ice Golem
The Log Zap Bandit
Night Witch
Zap The Log Bandit
Zap
Ice Golem The Log Bandit
Bandit
Zap Ice Golem The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Night Witch
Zap The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Night Witch Mega Knight
The Log
Zap The Log
Zap Ice Golem The Log Mega Knight
Inferno Dragon
The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Zap Ice Golem Night Witch
Zap
Night Witch
Zap The Log Bandit Night Witch Mega Knight
Zap
Mega Knight
The Log
Zap Bandit Night Witch
Zap
The Log
Mega Knight
The Log Zap Ice Golem
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Bandit Mega Knight

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