My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Miner Bandit
Giant Snowball
Minions Minion Horde Miner
Zap
Minions Minion Horde Bandit
Barbarian Barrel
Bandit Magic Archer
The Log
Bandit
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Miner Bandit Magic Archer
Fireball
Minions Minion Horde Bandit Magic Archer
Poison
Minions Minion Horde Magic Archer
Lightning
Ice Golem Bandit Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Miner Bandit Magic Archer Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Miner

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minions Minion Horde Ice Golem Bandit Magic Archer Mega Knight
Minions
Miner Mega Knight Zap Ice Golem Bandit
Minion Horde
Miner Mega Knight Zap Ice Golem
Ice Golem
Zap Minions Minion Horde Miner Magic Archer
Miner
Zap Minions Minion Horde Ice Golem Bandit Magic Archer Mega Knight
Bandit
Zap Minions Miner Magic Archer Mega Knight
Magic Archer
Zap Ice Golem Miner Bandit Mega Knight
Mega Knight
Minions Minion Horde Zap Miner Bandit Magic Archer

Defense Synergies 2 16

Zap
Mega Knight Minions Minion Horde Ice Golem Miner Bandit Magic Archer
Minions
Ice Golem Zap Bandit Mega Knight
Minion Horde
Zap Ice Golem
Ice Golem
Minions Zap Minion Horde Bandit Magic Archer Mega Knight
Miner
Zap Mega Knight
Bandit
Zap Minions Ice Golem Magic Archer Mega Knight
Magic Archer
Zap Ice Golem Bandit Mega Knight
Mega Knight
Zap Minions Ice Golem Miner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Ice Golem Magic Archer
Minion Horde Zap Minions Bandit Mega Knight
Minion Horde Mega Knight Minions Bandit
Minion Horde Minions Bandit Mega Knight
Mega Knight
Zap Minions Bandit Magic Archer Mega Knight
Minions Minion Horde Zap Magic Archer
Zap Ice Golem Bandit Magic Archer Mega Knight
Minion Horde Minions
Minion Horde Ice Golem Miner Bandit Mega Knight
Minions Minion Horde Zap Ice Golem Bandit Magic Archer Mega Knight
Minions Minion Horde Zap Magic Archer
Minion Horde Mega Knight Zap Minions Bandit
Mega Knight Zap Minions Minion Horde Magic Archer
Minion Horde Bandit Mega Knight
Minion Horde Zap Bandit Mega Knight
Minion Horde Mega Knight Minions
Mega Knight Zap Minions Minion Horde Bandit Magic Archer
Zap Minions Ice Golem Bandit Magic Archer Mega Knight
Mega Knight Minions Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem Bandit
Bandit Zap Ice Golem Miner Magic Archer Mega Knight
Bandit Mega Knight Zap Minions Minion Horde Ice Golem
Mega Knight Zap Minion Horde Ice Golem Bandit
Minion Horde Bandit Mega Knight
Zap Minions Minion Horde Ice Golem Magic Archer
Minions Minion Horde Ice Golem Bandit
Mega Knight Minion Horde
Zap Minion Horde Mega Knight Minions Ice Golem Bandit Magic Archer
Minion Horde
Mega Knight Minions Minion Horde
Mega Knight Zap
Mega Knight Minion Horde Ice Golem Bandit
Minion Horde Magic Archer Mega Knight
Zap Minions Minion Horde Ice Golem Magic Archer
Minions Mega Knight Zap Minion Horde Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Ice Golem Bandit
Zap Miner Bandit Magic Archer
Minion Horde Miner Bandit Magic Archer
Ice Golem
Zap Minion Horde Magic Archer Mega Knight
Zap Minions Minion Horde Ice Golem Magic Archer
Minion Horde Magic Archer
Zap Ice Golem Magic Archer
Miner Zap Bandit
Minions Minion Horde
Miner Zap Minion Horde Bandit Magic Archer
Zap Magic Archer
Ice Golem Miner Bandit Magic Archer
Minions Minion Horde Bandit Magic Archer
Zap Ice Golem Magic Archer
Zap Minion Horde Bandit Magic Archer
Magic Archer Minion Horde Bandit Mega Knight
Minions Minion Horde
Zap Bandit Magic Archer Mega Knight
Zap Miner Magic Archer Mega Knight
Minions Minion Horde Magic Archer Mega Knight
Zap Minion Horde
Zap Ice Golem Magic Archer Mega Knight
Minion Horde
Miner Zap Bandit Magic Archer
Zap Miner Bandit Magic Archer Mega Knight
Miner Zap Bandit Magic Archer
Zap Minion Horde Ice Golem Magic Archer
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde Miner Bandit Magic Archer Mega Knight
Zap Minion Horde Magic Archer
Minion Horde Mega Knight
Magic Archer
Zap Minion Horde Minions Bandit Magic Archer
Zap Magic Archer
Miner Minion Horde Magic Archer Mega Knight
Zap Ice Golem Magic Archer
Zap
Minion Horde Mega Knight
Zap Minions Minion Horde Magic Archer
Zap Magic Archer
Zap Miner Bandit Magic Archer Mega Knight

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