My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Army Electro Wizard Magic Archer Lumberjack
The Log
Fire Spirit Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Skeleton Army Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Skeleton Army Balloon Electro Wizard Magic Archer
Lightning
Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Electro Wizard Inferno Dragon Magic Archer Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Electro Wizard Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon Lumberjack
Skeleton Army
Balloon
Lumberjack Fire Spirit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Balloon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Magic Archer
Balloon Electro Wizard Lumberjack Mega Knight
Lumberjack
Balloon Fire Spirit Electro Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon Balloon Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 12

Fire Spirit
Electro Wizard
Skeleton Army
Electro Wizard Inferno Dragon Magic Archer Lumberjack
Balloon
Electro Wizard
Fire Spirit Skeleton Army Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Magic Archer
Skeleton Army Electro Wizard Lumberjack Mega Knight
Lumberjack
Skeleton Army Electro Wizard Magic Archer
Mega Knight
Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Lumberjack Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Fire Spirit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Fire Spirit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Fire Spirit Magic Archer
Electro Wizard Magic Archer Mega Knight
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Fire Spirit Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Magic Archer Lumberjack Mega Knight
Inferno Dragon Electro Wizard Magic Archer
Skeleton Army Lumberjack Mega Knight Fire Spirit Electro Wizard
Fire Spirit Skeleton Army Mega Knight Electro Wizard Magic Archer Lumberjack
Skeleton Army Inferno Dragon Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeleton Army Electro Wizard Lumberjack
Fire Spirit Mega Knight Skeleton Army Electro Wizard Magic Archer Lumberjack
Fire Spirit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Mega Knight Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Electro Wizard
Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Fire Spirit Electro Wizard Magic Archer
Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Inferno Dragon Lumberjack
Electro Wizard Mega Knight Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Lumberjack
Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Inferno Dragon Magic Archer Lumberjack
Mega Knight Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Electro Wizard Magic Archer
Magic Archer
Fire Spirit Magic Archer Mega Knight
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Electro Wizard Lumberjack
Electro Wizard Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Fire Spirit Electro Wizard Magic Archer Mega Knight
Fire Spirit Magic Archer Mega Knight
Magic Archer Mega Knight
Fire Spirit Magic Archer Mega Knight
Inferno Dragon
Electro Wizard Magic Archer
Magic Archer Mega Knight
Magic Archer
Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Fire Spirit Skeleton Army Magic Archer
Fire Spirit Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight

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