My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Prince Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Mega Minion Goblin Barrel Witch Lumberjack
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Barrel Witch Magic Archer Lumberjack
The Log
Goblin Barrel Witch Prince Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mega Minion Goblin Barrel Witch Prince Magic Archer Lumberjack
Fireball
Mega Minion Goblin Barrel Witch Magic Archer Lumberjack
Poison
Mega Minion Witch Magic Archer
Lightning
Mega Minion Witch Prince Magic Archer Lumberjack
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Barrel Magic Archer Lumberjack Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Goblin Barrel Magic Archer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Prince Witch Magic Archer Lumberjack Mega Knight
Mega Minion
Zap Mega Knight
Goblin Barrel
Prince Lumberjack Mega Knight
Witch
Zap Prince Lumberjack Mega Knight
Prince
Zap Goblin Barrel Mega Knight Witch Magic Archer Lumberjack
Magic Archer
Zap Prince Lumberjack Mega Knight
Lumberjack
Zap Goblin Barrel Witch Prince Magic Archer Mega Knight
Mega Knight
Prince Zap Mega Minion Goblin Barrel Witch Magic Archer Lumberjack

Defense Synergies 2 13

Zap
Mega Minion Mega Knight Witch Prince Magic Archer Lumberjack
Mega Minion
Zap Witch Lumberjack Mega Knight
Goblin Barrel
Witch
Zap Mega Minion Prince Lumberjack Mega Knight
Prince
Zap Witch Magic Archer
Magic Archer
Zap Prince Lumberjack Mega Knight
Lumberjack
Zap Mega Minion Witch Magic Archer
Mega Knight
Zap Mega Minion Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Magic Archer
Lumberjack Zap Mega Minion Witch Prince Mega Knight
Witch Prince Lumberjack Mega Knight Mega Minion
Witch Prince Lumberjack Mega Minion Mega Knight
Prince Lumberjack Mega Knight
Zap Mega Minion Magic Archer Lumberjack Mega Knight
Mega Minion Zap Witch Magic Archer
Zap Magic Archer Mega Knight
Witch Prince Lumberjack
Prince Lumberjack Mega Knight
Witch Zap Mega Minion Magic Archer Lumberjack Mega Knight
Mega Minion Zap Witch Magic Archer
Prince Lumberjack Mega Knight Zap Witch
Mega Knight Zap Mega Minion Witch Prince Magic Archer Lumberjack
Prince Lumberjack Mega Knight
Zap Prince Lumberjack Mega Knight
Mega Knight Witch Prince Lumberjack
Mega Knight Zap Mega Minion Witch Prince Magic Archer Lumberjack
Zap Witch Mega Minion Magic Archer Lumberjack Mega Knight
Prince Lumberjack
Mega Knight Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Prince
Zap Mega Minion Prince Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch Prince
Prince Lumberjack Mega Knight Zap
Witch Prince Lumberjack Mega Knight
Zap Witch Magic Archer
Prince Mega Minion Witch Lumberjack
Mega Knight Prince Lumberjack
Zap Mega Knight Mega Minion Witch Prince Magic Archer
Witch Mega Minion
Mega Knight Mega Minion Witch Prince Lumberjack
Mega Knight Zap Prince
Prince Mega Knight Witch Lumberjack
Witch Magic Archer Mega Knight
Witch Zap Mega Minion Prince Magic Archer Lumberjack
Mega Knight Zap Mega Minion Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Prince
Zap Magic Archer Mega Knight
Zap Mega Minion Witch Magic Archer
Witch Magic Archer
Zap Magic Archer
Zap
Prince Lumberjack
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Witch Magic Archer
Magic Archer Mega Knight
Zap Mega Minion Prince Magic Archer Mega Knight
Zap Witch Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Zap
Zap Witch Magic Archer Mega Knight
Mega Minion Witch
Zap Witch Magic Archer
Zap Witch Prince Magic Archer Mega Knight
Zap Magic Archer
Zap Witch Magic Archer
Zap Mega Minion Witch
Mega Minion
Zap Magic Archer Mega Knight
Zap Magic Archer
Prince Mega Knight
Magic Archer
Zap Witch Prince Magic Archer
Zap Mega Minion Witch Magic Archer
Mega Minion Prince Magic Archer Lumberjack Mega Knight
Zap Magic Archer
Zap
Mega Minion Prince Mega Knight
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Prince Magic Archer Mega Knight

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