My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon
Giant Snowball
Goblin Gang Miner Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Royal Ghost Electro Wizard
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Miner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Miner Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Miner Royal Ghost Inferno Dragon Mega Knight
Zap
Ice Spirit Miner Electro Wizard Royal Ghost Mega Knight
Goblin Gang
Miner Royal Ghost
Miner
Zap Goblin Gang Ice Spirit Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Royal Ghost
Ice Spirit Zap Goblin Gang Miner Electro Wizard Mega Knight
Electro Wizard
Zap Miner Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Miner
Mega Knight
Inferno Dragon Ice Spirit Zap Miner Royal Ghost Electro Wizard

Defense Synergies 4 18

Ice Spirit
Zap Goblin Gang Miner Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Zap
Ice Spirit Electro Wizard Mega Knight Goblin Gang Miner Royal Ghost Inferno Dragon
Goblin Gang
Ice Spirit Zap Miner Electro Wizard Inferno Dragon
Miner
Ice Spirit Zap Goblin Gang Mega Knight
Royal Ghost
Ice Spirit Zap Electro Wizard Mega Knight
Electro Wizard
Zap Ice Spirit Goblin Gang Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Ice Spirit Miner Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Ice Spirit Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Zap Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ice Spirit Zap Goblin Gang
Zap Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Miner Royal Ghost Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Royal Ghost Mega Knight
Inferno Dragon Zap Goblin Gang Electro Wizard
Mega Knight Ice Spirit Zap Goblin Gang Electro Wizard
Mega Knight Ice Spirit Zap Goblin Gang Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Ice Spirit Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Electro Wizard
Ice Spirit Mega Knight Zap Goblin Gang Royal Ghost Electro Wizard
Zap Ice Spirit Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Miner Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Electro Wizard
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Ice Spirit Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Ice Spirit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Ice Spirit Zap Inferno Dragon
Mega Knight Zap Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Miner Royal Ghost Electro Wizard
Miner
Zap Mega Knight
Ice Spirit Zap
Ice Spirit Zap
Miner Zap
Goblin Gang Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap
Zap
Mega Knight
Zap Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Ice Spirit Mega Knight
Inferno Dragon
Miner Zap Royal Ghost Electro Wizard
Zap Miner Mega Knight
Miner Zap
Zap Electro Wizard
Zap Electro Wizard Ice Spirit
Zap Miner Mega Knight
Zap Ice Spirit Electro Wizard
Mega Knight
Zap Electro Wizard Ice Spirit Goblin Gang
Zap Electro Wizard
Miner Goblin Gang Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Ice Spirit Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Miner Royal Ghost Electro Wizard Mega Knight

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