My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Bandit Electro Wizard
Fireball
Hog Rider Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Bandit Fireball Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Bandit Fireball

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado The Log Electro Wizard Mega Knight
Hog Rider
Fireball The Log Wizard Tornado Bandit Electro Wizard Mega Knight
Wizard
Tornado Hog Rider Bandit Mega Knight
Tornado
Fireball Wizard Hog Rider The Log Mega Knight
The Log
Hog Rider Fireball Tornado Bandit Mega Knight
Bandit
Hog Rider Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Hog Rider Bandit Mega Knight
Mega Knight
Fireball Hog Rider Wizard Tornado The Log Bandit Electro Wizard

Defense Synergies 3 16

Fireball
Tornado The Log Bandit Electro Wizard Mega Knight
Hog Rider
Wizard
Tornado The Log Bandit Electro Wizard Mega Knight
Tornado
Fireball Wizard The Log Electro Wizard Mega Knight
The Log
Fireball Wizard Tornado Bandit Electro Wizard Mega Knight
Bandit
Fireball Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Wizard Tornado The Log Bandit Mega Knight
Mega Knight
Fireball Wizard Tornado The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
The Log Bandit Electro Wizard Mega Knight
Tornado Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Mega Knight
Fireball Tornado The Log Mega Knight
Fireball Tornado The Log Bandit Electro Wizard Mega Knight
Tornado Electro Wizard Fireball Wizard
Fireball The Log Bandit Electro Wizard Mega Knight
Tornado
Tornado Bandit Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Tornado The Log Bandit Mega Knight
Fireball Wizard Tornado Electro Wizard
Mega Knight Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Mega Knight Tornado The Log Electro Wizard
Bandit Electro Wizard Mega Knight
Tornado Fireball The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight Fireball Tornado Electro Wizard
Fireball Mega Knight Wizard Tornado The Log Bandit Electro Wizard
Wizard Tornado The Log Fireball Bandit Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Mega Knight Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard The Log Mega Knight
Bandit Mega Knight The Log Electro Wizard
Mega Knight Fireball Tornado The Log Bandit Electro Wizard
Bandit Mega Knight
Fireball Wizard Tornado Electro Wizard
Fireball Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Fireball Tornado The Log Bandit
Mega Knight
Mega Knight Fireball Tornado The Log Electro Wizard
Mega Knight Fireball Wizard Bandit
Wizard Fireball Mega Knight
Electro Wizard Fireball Tornado The Log
Mega Knight Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Tornado The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado Bandit
Fireball Tornado Electro Wizard
Fireball Wizard Tornado The Log Bandit Electro Wizard
Fireball Wizard Tornado
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit Mega Knight
Fireball Tornado
Fireball Wizard The Log Bandit Electro Wizard Mega Knight
Fireball Wizard Tornado The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Mega Knight
Fireball The Log Wizard Tornado Bandit Electro Wizard
Fireball Wizard Tornado The Log Bandit Mega Knight
Fireball Tornado The Log Bandit
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard The Log
Electro Wizard Fireball Bandit
Fireball Wizard Tornado Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Mega Knight
The Log Fireball Wizard
Fireball Tornado
Mega Knight
Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Bandit Electro Wizard Mega Knight

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