My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Inferno Dragon Ram Rider
Zap
Goblin Gang Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Tesla
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Inferno Dragon Ram Rider
Fireball
Goblin Gang Tesla Inferno Dragon Ram Rider
Poison
Goblin Gang
Lightning
Tesla Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Freeze Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Ram Rider Mega Knight
Goblin Gang
Tesla
Freeze
Arrows
The Log
Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Arrows The Log Mega Knight
Mega Knight
Inferno Dragon Arrows The Log Ram Rider

Defense Synergies 3 9

Arrows
Mega Knight Tesla
Goblin Gang
Tesla The Log Inferno Dragon
Tesla
Goblin Gang The Log Arrows Inferno Dragon
Freeze
Mega Knight
The Log
Tesla Goblin Gang Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Goblin Gang Tesla The Log Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Ram Rider
Inferno Dragon Goblin Gang Tesla The Log Ram Rider Mega Knight
Goblin Gang Tesla Ram Rider Mega Knight Freeze Inferno Dragon
Tesla Inferno Dragon Goblin Gang Ram Rider Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang Freeze The Log Tesla Mega Knight
Tesla Inferno Dragon Ram Rider Arrows Goblin Gang Freeze
Arrows Tesla The Log Ram Rider Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Tesla Mega Knight
Goblin Gang Arrows Tesla Freeze The Log Ram Rider Mega Knight
Arrows Tesla Inferno Dragon Goblin Gang Ram Rider
Tesla Mega Knight Goblin Gang Freeze The Log Ram Rider
Mega Knight Arrows Goblin Gang Tesla Freeze The Log
Inferno Dragon Goblin Gang Tesla Ram Rider Mega Knight
Goblin Gang Tesla Freeze The Log Inferno Dragon Ram Rider Mega Knight
Tesla Mega Knight Arrows Goblin Gang
Arrows Tesla Mega Knight Goblin Gang The Log Ram Rider
Arrows Freeze The Log Tesla Inferno Dragon Ram Rider Mega Knight
Tesla Inferno Dragon Ram Rider
Goblin Gang Mega Knight Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Arrows Goblin Gang Tesla The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight The Log Ram Rider
Goblin Gang Mega Knight Tesla The Log Ram Rider
Goblin Gang Tesla Inferno Dragon Ram Rider Mega Knight
Arrows Goblin Gang Tesla Freeze Ram Rider
Goblin Gang Tesla Ram Rider
Mega Knight Tesla Inferno Dragon
Freeze Mega Knight The Log Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Arrows The Log
Mega Knight Goblin Gang Tesla Ram Rider
Tesla Mega Knight
Goblin Gang Tesla Freeze The Log Inferno Dragon
Arrows Mega Knight Tesla Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Freeze The Log
Arrows The Log Mega Knight
Arrows Freeze Ram Rider
Arrows The Log
Arrows The Log Freeze Ram Rider
Arrows The Log Ram Rider
Goblin Gang
Arrows The Log Ram Rider
Arrows
The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Freeze
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Mega Knight
Inferno Dragon
Arrows The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows The Log
Arrows
Freeze
Arrows The Log Mega Knight
Arrows Freeze
Mega Knight
Arrows The Log
Goblin Gang Freeze
Arrows Ram Rider
Freeze
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang Freeze The Log
Freeze The Log Mega Knight

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