My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Mega Minion
Zap
Bandit
Barbarian Barrel
Bandit Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Mega Minion Bandit Electro Wizard Magic Archer
Poison
Mega Minion Electro Wizard Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Bandit Mini P.E.K.K.A Poison Electro Wizard Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Bandit Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Poison
Mini P.E.K.K.A
Golem The Log Electro Wizard Magic Archer
Poison
Golem Mega Minion The Log
Golem
Mega Minion Poison Mini P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Poison Golem Bandit Magic Archer
Bandit
Golem The Log Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Golem Bandit Magic Archer
Magic Archer
Mini P.E.K.K.A Golem The Log Bandit Electro Wizard

Defense Synergies 2 12

Mega Minion
The Log Bandit Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Magic Archer
Poison
The Log Electro Wizard
Golem
The Log
Mini P.E.K.K.A Mega Minion Poison Bandit Electro Wizard Magic Archer
Bandit
Mega Minion The Log Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Mega Minion Poison The Log Bandit Magic Archer
Magic Archer
Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Minion The Log Bandit Electro Wizard
Mini P.E.K.K.A Mega Minion Bandit Electro Wizard
Mini P.E.K.K.A Mega Minion Bandit Electro Wizard
Mini P.E.K.K.A Poison The Log
The Log Mega Minion Bandit Electro Wizard Magic Archer
Mega Minion Electro Wizard Poison Magic Archer
Poison The Log Bandit Electro Wizard Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Electro Wizard
Poison Electro Wizard Mega Minion The Log Bandit Magic Archer
Mega Minion Poison Electro Wizard Magic Archer
Mini P.E.K.K.A The Log Bandit Electro Wizard
Mega Minion Mini P.E.K.K.A Poison The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A Poison Electro Wizard
Mega Minion The Log Bandit Electro Wizard Magic Archer
Poison The Log Mega Minion Bandit Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Poison The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Mega Minion Mini P.E.K.K.A The Log Magic Archer
Bandit Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit
Poison Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Minion Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mega Minion Mini P.E.K.K.A Poison The Log Bandit Magic Archer
Mega Minion
Mega Minion Mini P.E.K.K.A
Poison The Log Electro Wizard
Mini P.E.K.K.A Bandit
Magic Archer
Electro Wizard Mega Minion Mini P.E.K.K.A Poison The Log Magic Archer
Poison Mega Minion Mini P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log Bandit
Poison The Log Bandit Electro Wizard Magic Archer
Poison The Log Bandit Magic Archer
Poison The Log
Poison The Log Magic Archer
Poison Mega Minion Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Bandit
Mini P.E.K.K.A Poison Electro Wizard
Poison The Log Bandit Electro Wizard Magic Archer
Poison Magic Archer
Poison The Log Bandit Magic Archer
Poison Bandit Magic Archer
Poison The Log Magic Archer
Poison The Log Bandit Magic Archer
Magic Archer Poison The Log Bandit
Poison
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Poison The Log Bandit Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Magic Archer
Mega Minion
Poison The Log Bandit Electro Wizard Magic Archer
Poison The Log Bandit Magic Archer
Poison The Log Bandit Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison The Log Bandit Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Magic Archer
Electro Wizard Bandit Magic Archer
Poison Mega Minion Electro Wizard Magic Archer
The Log
Poison Mega Minion Mini P.E.K.K.A Electro Wizard Magic Archer
The Log Poison Magic Archer
Poison
Mega Minion
Poison The Log Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Bandit Electro Wizard Magic Archer

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