My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Fire Spirit Minions Minion Horde Furnace
Zap
Fire Spirit Minions Minion Horde Furnace
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Giant Skeleton
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Fire Spirit Minions Minion Horde Furnace
Royal Delivery
Fire Spirit Minions Minion Horde Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Fireball
Minions Minion Horde Elite Barbarians Furnace
Poison
Minions Minion Horde Furnace
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace
Rocket
Minion Horde Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Fireball Mini P.E.K.K.A Furnace Minion Horde Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Fireball Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mini P.E.K.K.A Furnace Giant Skeleton
Minions
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Minion Horde
Giant Skeleton
Elite Barbarians
Fire Spirit Minions Fireball Furnace
Fireball
Elite Barbarians
Mini P.E.K.K.A
Fire Spirit Minions Furnace Giant Skeleton
Furnace
Fire Spirit Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Fire Spirit Minions Minion Horde Mini P.E.K.K.A Furnace

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A Giant Skeleton
Minions
Giant Skeleton
Minion Horde
Elite Barbarians
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Elite Barbarians Fireball Furnace
Furnace
Mini P.E.K.K.A
Giant Skeleton
Fire Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball
Minion Horde Elite Barbarians Mini P.E.K.K.A Minions Furnace
Minion Horde Mini P.E.K.K.A Furnace Fire Spirit Minions Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Mini P.E.K.K.A Minions Furnace
Elite Barbarians Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Fire Spirit Minions Furnace
Minions Minion Horde Furnace Fire Spirit Fireball
Fireball Giant Skeleton
Minion Horde Mini P.E.K.K.A Minions Elite Barbarians Furnace
Elite Barbarians Fire Spirit Minion Horde Mini P.E.K.K.A Giant Skeleton
Minions Minion Horde Fireball Furnace Giant Skeleton
Minions Minion Horde Fireball Furnace
Minion Horde Mini P.E.K.K.A Furnace Fire Spirit Minions Elite Barbarians Fireball Giant Skeleton
Fire Spirit Fireball Minions Minion Horde Mini P.E.K.K.A Furnace
Elite Barbarians Mini P.E.K.K.A Minion Horde Furnace
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Furnace
Minion Horde Minions Elite Barbarians Fireball Mini P.E.K.K.A Furnace
Fire Spirit Fireball Minions Minion Horde Elite Barbarians Furnace
Furnace Fire Spirit Minions Fireball Giant Skeleton
Mini P.E.K.K.A Elite Barbarians
Fire Spirit Minions Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball Furnace Giant Skeleton
Fireball Elite Barbarians Mini P.E.K.K.A
Giant Skeleton Minions Minion Horde Elite Barbarians Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Giant Skeleton Minion Horde Elite Barbarians Fireball
Giant Skeleton Minion Horde Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Furnace Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Elite Barbarians Fireball Furnace Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Minions Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde
Minions Minion Horde Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Minion Horde Fireball
Minion Horde Fireball Furnace
Elite Barbarians Minions Minion Horde Fireball Mini P.E.K.K.A Furnace Giant Skeleton
Minions Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Fire Spirit Minion Horde Furnace
Fireball Fire Spirit Minions Minion Horde Furnace
Fire Spirit Minion Horde Furnace
Fireball Fire Spirit
Fireball
Fire Spirit Minions Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Elite Barbarians Fireball
Minions Minion Horde Fireball
Elite Barbarians Fireball Furnace
Minion Horde Fireball Furnace
Minion Horde Fireball Furnace
Fireball
Minions Minion Horde Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A
Fire Spirit Fireball
Minions Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Fire Spirit Fireball Furnace
Minion Horde
Fireball
Fireball
Fireball
Elite Barbarians Fire Spirit Minion Horde Fireball Furnace
Minions Minion Horde Fireball
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Fire Spirit Minions Fireball
Fireball Fire Spirit
Fireball
Fireball Minion Horde Mini P.E.K.K.A
Fireball
Fireball Giant Skeleton
Minion Horde Elite Barbarians
Minions Minion Horde Elite Barbarians Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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