My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Prince
Fireball
Goblin Gang Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Mini P.E.K.K.A The Log
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Goblin Gang Wizard The Log
Wizard
Mini P.E.K.K.A Prince
Goblin Barrel
Goblin Gang Prince Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Zap Goblin Barrel Goblin Gang Wizard The Log
The Log
Zap Mini P.E.K.K.A Prince

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Goblin Gang Skeleton Army Prince The Log
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army Prince The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log
Goblin Barrel
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Wizard Prince The Log
Prince
The Log Zap Goblin Gang Wizard Skeleton Army
The Log
Mini P.E.K.K.A Prince Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Prince The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince Goblin Gang
Mini P.E.K.K.A Skeleton Army Prince The Log
Goblin Gang Skeleton Army The Log Zap
Zap Goblin Gang Wizard
Zap The Log
Mini P.E.K.K.A Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Mini P.E.K.K.A Prince
Goblin Gang Skeleton Army Zap Wizard The Log
Zap Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Prince Zap Goblin Gang Wizard The Log
Wizard Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Prince The Log
Wizard Goblin Gang Mini P.E.K.K.A Skeleton Army Prince
Zap Goblin Gang Wizard Skeleton Army Prince The Log
Zap Wizard The Log
Mini P.E.K.K.A Prince
Goblin Gang Wizard Skeleton Army Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Prince
Zap Goblin Gang Mini P.E.K.K.A Wizard Prince The Log
Goblin Gang Skeleton Army Zap Mini P.E.K.K.A Prince The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Zap The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince
Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince
Zap Mini P.E.K.K.A Skeleton Army Prince The Log
Goblin Gang Skeleton Army
Mini P.E.K.K.A Prince
Skeleton Army Zap Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Mini P.E.K.K.A Prince The Log
Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Mini P.E.K.K.A Prince
Zap Wizard Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince The Log
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Goblin Gang Skeleton Army Prince
Zap Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard Prince
The Log Zap Wizard
Zap
Prince
Zap Goblin Gang The Log
Zap
Zap Prince The Log

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