My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Mega Minion Hog Rider Princess
Zap
Minions Prince Princess
Barbarian Barrel
Princess
The Log
Mini P.E.K.K.A Hog Rider Prince Princess
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Hog Rider Prince Princess
Fireball
Minions Mega Minion Hog Rider Princess
Poison
Minions Mega Minion Princess
Lightning
Mega Minion Mini P.E.K.K.A Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mega Minion Princess Mini P.E.K.K.A Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Mega Minion

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Prince Minions Mini P.E.K.K.A The Log Princess
Minions
Hog Rider Zap Mini P.E.K.K.A Prince
Mega Minion
Zap
Mini P.E.K.K.A
Zap Minions Hog Rider The Log Princess
Hog Rider
Zap Minions The Log Mini P.E.K.K.A Prince Princess
Prince
Zap Minions Hog Rider The Log Princess
The Log
Hog Rider Zap Mini P.E.K.K.A Prince Princess
Princess
Zap Mini P.E.K.K.A Hog Rider Prince The Log

Defense Synergies 4 10

Zap
Mega Minion Mini P.E.K.K.A Minions Prince The Log Princess
Minions
Zap Prince The Log
Mega Minion
Zap The Log Princess
Mini P.E.K.K.A
Zap The Log Princess
Hog Rider
Prince
The Log Zap Minions
The Log
Mini P.E.K.K.A Prince Zap Minions Mega Minion Princess
Princess
Zap Mega Minion Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log
Mini P.E.K.K.A Zap Minions Mega Minion Prince The Log
Mini P.E.K.K.A Prince Minions Mega Minion
Mini P.E.K.K.A Prince Minions Mega Minion
Mini P.E.K.K.A Prince The Log Princess
The Log Zap Minions Mega Minion
Minions Mega Minion Zap Princess
Zap The Log
Mini P.E.K.K.A Minions Prince Princess
Mini P.E.K.K.A Prince
Minions Zap Mega Minion The Log Princess
Minions Mega Minion Zap Princess
Mini P.E.K.K.A Prince Zap Minions The Log
Zap Minions Mega Minion Mini P.E.K.K.A Prince The Log Princess
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince The Log
Minions Mini P.E.K.K.A Prince
Zap Minions Mega Minion Prince The Log
Zap The Log Minions Mega Minion Princess
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mega Minion Mini P.E.K.K.A Prince The Log
Zap Minions Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Zap The Log
Mini P.E.K.K.A Prince
Zap Minions Princess
Mini P.E.K.K.A Prince Minions Mega Minion
Mini P.E.K.K.A Prince
Zap Minions Mega Minion Mini P.E.K.K.A Prince The Log
Mega Minion
Minions Mega Minion Mini P.E.K.K.A Prince
Zap Prince The Log
Mini P.E.K.K.A Prince
Princess
Zap Minions Mega Minion Mini P.E.K.K.A Prince The Log
Minions Zap Mega Minion Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
Prince The Log
Zap The Log
Zap Minions Mega Minion Princess
The Log Princess
The Log Zap Princess
The Log Zap
Minions Mini P.E.K.K.A Prince
Zap Prince The Log Princess
Zap Princess
The Log Princess
Minions Princess
Princess Zap Prince The Log
Zap The Log Princess
The Log Princess
Minions Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Prince The Log Princess
Zap The Log Princess
Minions Prince The Log
Princess
Prince The Log
Zap The Log
Zap The Log Princess
Mega Minion
The Log Zap Princess
Zap Prince The Log Princess
Zap The Log
Zap Princess
Zap Minions Mega Minion
Mega Minion Mini P.E.K.K.A
Zap The Log
Zap Princess
Prince
The Log Princess
Zap Minions Prince Princess
Zap Mega Minion Princess
The Log
Mega Minion Mini P.E.K.K.A Prince Princess
The Log Zap Princess
Zap
Mega Minion Prince
Zap Minions The Log Princess
Zap Princess
Zap Prince The Log Princess

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